Op Ed

Greywardens.com - Is Dragon Age II the End of BioWare as a Traditional RPG Creator?
Teasing me with something as open and infinitely superior in its complexity as was Dragon Age: Origins, only to follow up with something that is simply NOT in the same style or genre, is completely and utterly unfair. As a gamer and a fan, I care how much profit BioWare makes only insofar as it keeps them afloat to continue making more cool stuff that I like. Selfish, but true of most gamers. I don’t want to see things get blanded away from the features and elements that made BioWare my favourite game maker. While I understand their need to grow and expand, on an intellectual level, I am thoroughly disheartened at this turn of events.

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Re: Op Ed
Jul 12, 2010, 11:15
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Re: Op Ed Jul 12, 2010, 11:15
Jul 12, 2010, 11:15
 
InBlack wrote on Jul 12, 2010, 10:07:
Erm....Not that I want to give any credit to EA or anything since I consider corporations the cancer of the western world, but what you said there is just plain wrong.

EA got their hands on BioWare in 2007. Almost three years before DA:O was released.

True. I'm not sold on the fact that EA is puppeteering Bioware as heavily as people are making it out.

Even looking at the dev interviews on Mass Effect, Bioware admitted that the first ME was so heavily 'RPGized' with equipment and stats, because they were not that confident in their ability to create more fast paced combat. They finally got things flowing the way they wanted with ME 2 and that was the result of what they learned.

Also, they dedicated a PC team to ME 2 and did not hire a studio to port it like the first game. That doesn't strike me as a company who is bent on crapping on the PC.

We may or may not like their style of doing things going forward with Dragon Age, but I will wait for a bit more info before I commit to calling them sell-outs.
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