Op Ed

Greywardens.com - Is Dragon Age II the End of BioWare as a Traditional RPG Creator?
Teasing me with something as open and infinitely superior in its complexity as was Dragon Age: Origins, only to follow up with something that is simply NOT in the same style or genre, is completely and utterly unfair. As a gamer and a fan, I care how much profit BioWare makes only insofar as it keeps them afloat to continue making more cool stuff that I like. Selfish, but true of most gamers. I don’t want to see things get blanded away from the features and elements that made BioWare my favourite game maker. While I understand their need to grow and expand, on an intellectual level, I am thoroughly disheartened at this turn of events.

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Re: Op Ed
Jul 12, 2010, 00:28
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Re: Op Ed Jul 12, 2010, 00:28
Jul 12, 2010, 00:28
 
What I meant is by narrowing down the choice you can make in creating your character, there's less variables to deal with in terms of the character's place within the plot.

By saying he/she's of X race and comes from Y town, they can have more frequent and complex moments that are directly tied to your character's background in the rest of the game.

Again, kinda how Torment was a more personal story about the main character then Baldur's Gate was (not that BG completely lacked that element).

I see what you're saying too though, and you're right in that the character wont be as personal to -you- as much of the character is pre-written. I mean it in terms of the story's narration.
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