Eh, you get 50hrs of "action district" time with the game. I figure I can decide when I burn that (will take awhile) if I want to continue...50hrs is more time than I spend on many games.
Plus, the "social district" time isn't figured into your time - so if you're tweaking around with the customization system (which is really the most robust in any MMO I've seen...heck, any GAME I've seen) you're not burning your hours.
Hopefully they'll iron out some of the rough spots - the tutorial is pretty useless, and the in-game systems for help or support of any kind are also basically unusable (or at least not user-friendly enough for me to bother). Mission types could use some expansion (could be said of all MMOs).
There are plenty of warts - crashes every two hours (may have been my audio drivers, we shall see), console-like lack of advanced gfx settings, the audio scheme (while innovative) is often annoying (default open mic settings? Whut?), and the matchmaking system can be frustrating (you can call for backup if things get unbalanced, but there's no guarantee the other players will respond).
Overall, though, I find it fun. It's got crouch and lean, so right there is more tactical depth than most FPSs these days, plus GTA-like car chases vs humans rather than AI. There's actually been a handful of moments when something really spectacular goes boom or when I manage to pull off some truly insane maneuver (such as performing the PIT maneuver in mid-air while chasing an ambulance jumping across an unfinished overpass gap)...it definitely has it's moments.
Plus, my avatar looks cool.
Heck, I spent a couple hours configuring a big fancy police truck, and it looks pretty sharp. May sound silly, but I've wasted more time on other crafting systems - and this is one of the few times I've been PROUD of what I've made...had several people ask what sort of Special Edition/Pre-Purchase scheme got me the cool ride.
Anyway...I seem to be the champion of mediocre, quirky games, lately. I guess I'm just sick of the machine turning out the same paste in different colors and telling us we've never seen it before. I'll give this one a shot until my time runs out - then we'll see. Heck, the "hours" vs "monthly" scheme might actually save me money, if I don't have a lot of time to play - and they don't expire, so I won't have that "I have to play or I'm wasting my month!" feeling I get from most pay-to-play games.