Ships Ahoy - All Points Bulletin

EA and Realtime Worlds announce the launch of All Points Bulletin, saying the open-world online action game also known as APB is now available in North America, and is set to go on sale in Europe on July 1 and in the UK on July 2. Purchases include 50 hours of game time, and they offer subscription fees based on hourly usage or for unlimited play for a block of time. Here's a bit on the game itself: "APB, recently nominated for Best PC Game by 1Up.com at E3 2010, takes the universal theme of Criminals and Enforcers and brings it to a persistent, open-world, online multiplayer setting in the modern, crime-ridden fictional city of San Paro. Some players achieve notoriety by feeding on the city, its people and its businesses…the Criminals. Some live by a higher code and instead feed on the criminals and their organizations…the Enforcers."
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15.
 
Re: Ships Ahoy - All Points Bulletin
Jul 1, 2010, 04:55
15.
Re: Ships Ahoy - All Points Bulletin Jul 1, 2010, 04:55
Jul 1, 2010, 04:55
 
I never got around to the Beta, but a few people I talk with are having fun with it....I will wait for a sale and check it out. 50 hours out of the box is a lot compared to others - and I also rarely put more than 50 hours into a game anyway.
14.
 
Re: Ships Ahoy - All Points Bulletin
Jun 30, 2010, 11:10
14.
Re: Ships Ahoy - All Points Bulletin Jun 30, 2010, 11:10
Jun 30, 2010, 11:10
 
Thanks for your reasonable point of view Napalm. It's easy to get caught up in the negative "what ifs" around here, by people who haven't even played the game (guilty of it myself in the past).

I appreciate the in-game info too. This game interests me, but I've been uncertain about it, so it's good to get someone's take.
"You don't get what you deserve, you get what you get."
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13.
 
Re: Ships Ahoy - All Points Bulletin
Jun 30, 2010, 09:15
13.
Re: Ships Ahoy - All Points Bulletin Jun 30, 2010, 09:15
Jun 30, 2010, 09:15
 

Eh, you get 50hrs of "action district" time with the game. I figure I can decide when I burn that (will take awhile) if I want to continue...50hrs is more time than I spend on many games.

Plus, the "social district" time isn't figured into your time - so if you're tweaking around with the customization system (which is really the most robust in any MMO I've seen...heck, any GAME I've seen) you're not burning your hours.

Hopefully they'll iron out some of the rough spots - the tutorial is pretty useless, and the in-game systems for help or support of any kind are also basically unusable (or at least not user-friendly enough for me to bother). Mission types could use some expansion (could be said of all MMOs).

There are plenty of warts - crashes every two hours (may have been my audio drivers, we shall see), console-like lack of advanced gfx settings, the audio scheme (while innovative) is often annoying (default open mic settings? Whut?), and the matchmaking system can be frustrating (you can call for backup if things get unbalanced, but there's no guarantee the other players will respond).

Overall, though, I find it fun. It's got crouch and lean, so right there is more tactical depth than most FPSs these days, plus GTA-like car chases vs humans rather than AI. There's actually been a handful of moments when something really spectacular goes boom or when I manage to pull off some truly insane maneuver (such as performing the PIT maneuver in mid-air while chasing an ambulance jumping across an unfinished overpass gap)...it definitely has it's moments.

Plus, my avatar looks cool.

Heck, I spent a couple hours configuring a big fancy police truck, and it looks pretty sharp. May sound silly, but I've wasted more time on other crafting systems - and this is one of the few times I've been PROUD of what I've made...had several people ask what sort of Special Edition/Pre-Purchase scheme got me the cool ride.

Anyway...I seem to be the champion of mediocre, quirky games, lately. I guess I'm just sick of the machine turning out the same paste in different colors and telling us we've never seen it before. I'll give this one a shot until my time runs out - then we'll see. Heck, the "hours" vs "monthly" scheme might actually save me money, if I don't have a lot of time to play - and they don't expire, so I won't have that "I have to play or I'm wasting my month!" feeling I get from most pay-to-play games.

-Jn-
Ifriti Sophist
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12.
 
Re: Ships Ahoy - All Points Bulletin
Jun 29, 2010, 20:28
12.
Re: Ships Ahoy - All Points Bulletin Jun 29, 2010, 20:28
Jun 29, 2010, 20:28
 
Hmm, they must have changed their model again, I thought they would have in game audio ads or something.

Ah well, game was insanely unbalanced and buggy from the beta, and from what I hear nothing much has changed since then.

11.
 
Re: Ships Ahoy - All Points Bulletin
Jun 29, 2010, 19:41
11.
Re: Ships Ahoy - All Points Bulletin Jun 29, 2010, 19:41
Jun 29, 2010, 19:41
 
There are no subscriptions though.

"they offer subscription fees based on hourly usage or for unlimited play for a block of time."
10.
 
Re: Ships Ahoy - All Points Bulletin
Jun 29, 2010, 19:20
10.
Re: Ships Ahoy - All Points Bulletin Jun 29, 2010, 19:20
Jun 29, 2010, 19:20
 
that's a bummer; I thought this was going to be like a cops and robbers mmo.

I did go the official site and was unable to find a lot of info regarding features, playstyle etc.

It does look as though they are planning on microtransactioning people to death though. RTW points that cost real money?

Sorry no sale; not enough here for my hard earned $$$$ and not about to pay more than the price of admission for a complete gaming experience.
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9.
 
Re: Ships Ahoy - All Points Bulletin
Jun 29, 2010, 18:34
9.
Re: Ships Ahoy - All Points Bulletin Jun 29, 2010, 18:34
Jun 29, 2010, 18:34
 
Ozmodan wrote on Jun 29, 2010, 18:06:
First off it is not a MMO, more of a Diablo clone that has been updated.

Secondly no one is going to pay a subscription to play this type of game.

Either they change to a guild wars formula or go f2p, otherwise this game will be dead before the year is out.

Yup.

This game was made to either be expansion supported (new city areas) or DLC supported (new clothes and customization content).

No one is going to pay hourly for 80-man multiplayer that ain't that great to begin with.
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8.
 
Re: Ships Ahoy - All Points Bulletin
Jun 29, 2010, 18:26
8.
Re: Ships Ahoy - All Points Bulletin Jun 29, 2010, 18:26
Jun 29, 2010, 18:26
 
There are no subscriptions though.
7.
 
Re: Ships Ahoy - All Points Bulletin
Jun 29, 2010, 18:06
7.
Re: Ships Ahoy - All Points Bulletin Jun 29, 2010, 18:06
Jun 29, 2010, 18:06
 
First off it is not a MMO, more of a Diablo clone that has been updated.

Secondly no one is going to pay a subscription to play this type of game.

Either they change to a guild wars formula or go f2p, otherwise this game will be dead before the year is out.
6.
 
Re: Ships Ahoy - All Points Bulletin
Jun 29, 2010, 18:02
6.
Re: Ships Ahoy - All Points Bulletin Jun 29, 2010, 18:02
Jun 29, 2010, 18:02
 
@Cutter, Nin, and guy below them.

Guild Wars says hi.
5.
 
Re: Ships Ahoy - All Points Bulletin
Jun 29, 2010, 17:59
Cutter
 
5.
Re: Ships Ahoy - All Points Bulletin Jun 29, 2010, 17:59
Jun 29, 2010, 17:59
 Cutter
 
It'll be F2P or go away in short order. These guys are stoned if they think they can charge for the client, nevermind a monthly fee.
"I didn't know you had it in you. Sorry, poor choice of words." - David
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4.
 
Re: Ships Ahoy - All Points Bulletin
Jun 29, 2010, 17:04
nin
 
4.
Re: Ships Ahoy - All Points Bulletin Jun 29, 2010, 17:04
Jun 29, 2010, 17:04
 nin
 

I give it under two years, with the current scheme.

3.
 
Re: Ships Ahoy - All Points Bulletin
Jun 29, 2010, 16:51
3.
Re: Ships Ahoy - All Points Bulletin Jun 29, 2010, 16:51
Jun 29, 2010, 16:51
 
This game should not be pay to play. Imminent failure inbound.
2.
 
Re: Ships Ahoy - All Points Bulletin
Jun 29, 2010, 16:40
2.
Re: Ships Ahoy - All Points Bulletin Jun 29, 2010, 16:40
Jun 29, 2010, 16:40
 
Seems most MMOs (Tabula Rasa excluded) seem to survive, even with very few users. I'll put this in that boat. I don't think it'll shutdown in the next six months, but I don't see it becoming very big at all.
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1.
 
Re: Ships Ahoy - All Points Bulletin
Jun 29, 2010, 16:04
1.
Re: Ships Ahoy - All Points Bulletin Jun 29, 2010, 16:04
Jun 29, 2010, 16:04
 
I'll give this one about the same odds in lasting as long as Hellgate London.

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