JoeBlack wrote on Jun 14, 2010, 11:52:
You don't have to take my word, you can look that shit up yourself by Googling and browsing the Trademark and Copyright websites as well as Microsofts own websites.
JoeBlack wrote on Jun 14, 2010, 11:52:
What can't take the time to do that? Well alright then, to stop this stupid misconception and disinformation, I will do my duty to educate you and the miniscule others who will read this comment subthread!
KilrathiAce wrote on Jun 14, 2010, 07:55:
I am still exploring this new patch but for the most part I am impressed, I hope the hotfix will fix some of the server crashing and possibly the sound that indicates u hit a target, it was nearly totally removed(lowered volume) from previous patch and usually you cannot hear it.
"On 2646.215 I myself attacked & destroyed TCS Tiger's Claw in my Jalthi heavy fighter"Bakhtosh Redclaw Nar Kiranka
JoeBlack wrote on Jun 13, 2010, 16:03:
kxmode, you are incorrect. Smith and Tinker have a COMMERCIAL LICENSE from Microsoft to utilize the property. Microsoft still holds all IP, Copyright and Trademarks to the electronic versions of Battletech and Mechwarrior. This also holds true for previous FASA properties of Crimson Skies and Shadowrun. You can check the government trademark websites and Microsofts own website.
This is confirmed by Smith and Tinker, Microsoft and the Copyright and Trademarks offices if you call them or email them. They only have license to use the properties, they do now OWN them (There was a lot of confusion in when this happened early on). We were assured by Microsoft that we could continue and this should not have an effect unless Smith and Tinker were to complain and Microsoft would have to agree.
Mektek, a collaborator with Smith and Tinker and Microsoft for Mechwarrior 4 free release also confirms this.
LL started on, and always has been, a Crysis mod. WinkThe project started as a BF2142 mod and then it was renamed to MWLL.
Overon wrote on Jun 12, 2010, 22:19:
Mechwarrior Living Legends started out being developed for the battlefied 2142 engine. Then they went to Crysis engine and will soon be going to the Crysis Wars engine. It's been in development for at least since 2007. I don't think anyone who owns the rights to Battletech\Mechwarrior has a problem with this mod.
"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."
- Jim Goad
The Half Elf wrote on Jun 12, 2010, 18:33:
Um there was another Mechwarrior game announced and some gameplay shown about 5 months ago I believe.
"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."
- Jim Goad
kxmode wrote on Jun 12, 2010, 19:09:
In other words Microsoft no longer has the power to give them permission.
Huzsar wrote on Jun 12, 2010, 18:11:
Why should they if Microsoft gave them permission to use Mechwarrior license?
The Half Elf wrote on Jun 12, 2010, 18:33:
Um there was another Mechwarrior game announced and some gameplay shown about 5 months ago I believe.