Portal 2 Surprise Planned

Valve announces the cancellation of an E3 event for Portal 2, saying the event has been replaced by a surprise, which will come at some undisclosed future moment (not covered by the definition of Valve Time). Word is:
Aperture Science is pleased to inform you that we have partnered with Valve to announce the gala CANCELLATION of the June 14 Portal 2 event at the Regal Theater. The event will be replaced by a surprise. And even though the cancellation of the event certainly counts as a surprise, we are pleased to further announce that the cancellation of the event is not THE surprise. However, per International treaties regarding the definition of the word "surprise", of which both Aperture Science and Valve are signatories, the time, date and content of the actual surprise will only become available as you experience the surprise.

If you'd like to ask fruitless questions about the E3 Portal 2 surprise or, more fruitfully, schedule an appointment to attend a Portal 2 screening at the Valve booth during E3, please contact Valve's Special Envoy to Surprises, Doug Lombardi.

Thank you for <<RECORD SCRATCH!!!>>

PS: The surprising record scratch is also not the surprise.
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Re: Portal 2 Surprise Planned
Jun 2, 2010, 10:09
35.
Re: Portal 2 Surprise Planned Jun 2, 2010, 10:09
Jun 2, 2010, 10:09
 
Selektaa wrote on Jun 2, 2010, 07:44:
I never finsihed ep2, and really don't care to.

You missed out then. The big fight against the walkers at the end was flat out amazing. Tearing around a wide-open forest level in a buggy trying to fend off attacks at different locations while the Combine just wrecked whatever they came across felt epic. Easily one of the best set pieces of the entire HL series.

If by wide-open you mean "there are three places where they will attack", and by fending off attacks you mean "Use a stupid carnival mechanism to attach bombs to a strider with your gravity gun, with its aim being so fucked you'll hardly ever hit anything, and while 877 billion Seekers (IIRC) are continuously destroying that ball the very fucking MILLISECOND it's attached to the strider without somehow miraculously blowing it up, AND being able to carry one ball at a time on your buggy, where you have to go into a house, grab it, put it on the buggy, release it, get into the buggy, drive somewhere, get out, grab the ball, shoot it at the strider, watch it get blown up by the seekers, swear, get back in the buggy, go back to the house, get another ball, repeat ad nauseum", then yes. It was an awesome set piece.

For 20 odd hours during HL2, Ep1 and Ep2, you've been blowing up striders with rockets, but during the final battle, that somehow doesn't work anymore. I guess the rebels were able to put those infinite rocket boxes everywhere EXCEPT in their ultra-important base?

Ugh, I hated that fucking battle probably more than anything in any shooter, ever. It felt more like a fucking Mario game.

Obviously to each their own.

Creston
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  Re: Portal 2 Surprise Planned
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