Aperture Science is pleased to inform you that we have partnered with Valve to announce the gala CANCELLATION of the June 14 Portal 2 event at the Regal Theater. The event will be replaced by a surprise. And even though the cancellation of the event certainly counts as a surprise, we are pleased to further announce that the cancellation of the event is not THE surprise. However, per International treaties regarding the definition of the word "surprise", of which both Aperture Science and Valve are signatories, the time, date and content of the actual surprise will only become available as you experience the surprise.
If you'd like to ask fruitless questions about the E3 Portal 2 surprise or, more fruitfully, schedule an appointment to attend a Portal 2 screening at the Valve booth during E3, please contact Valve's Special Envoy to Surprises, Doug Lombardi.
Thank you for <<RECORD SCRATCH!!!>>
PS: The surprising record scratch is also not the surprise.
PHJF wrote on Jun 1, 2010, 17:54:
Clearly the surprise is that Portal 2 will initially only be made available as part of the as yet unreleased Black Box, which is to include Half-Life 2: Episode 3, Portal 2, and Left 4 Dead 3: The Midnight Ride.
PHJF wrote on Jun 1, 2010, 17:54:
Clearly the surprise is that Portal 2 will initially only be made available as part of the as yet unreleased Black Box, which is to include Half-Life 2: Episode 3, Portal 2, and Left 4 Dead 3: The Midnight Ride.
Kajetan wrote on Jun 2, 2010, 12:10:The Pyro wrote on Jun 2, 2010, 10:54:Which is good strategy for the first two attack waves, but the third one has way too many hunters and striders for my liking. Wasted too much time killing them (and aquiring new mines from the last undestroyed mine dispenser), the last surviving strider every time walked unharmed to the main base. But console commands can solve that mission design problem easily
That's why you're supposed to kill the Hunters *before* launching a ball at a Stalker![]()
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The Pyro wrote on Jun 2, 2010, 10:54:Which is good strategy for the first two attack waves, but the third one has way too many hunters and striders for my liking. Wasted too much time killing them (and aquiring new mines from the last undestroyed mine dispenser), the last surviving strider every time walked unharmed to the main base. But console commands can solve that mission design problem easily
That's why you're supposed to kill the Hunters *before* launching a ball at a Stalker![]()
Creston wrote on Jun 2, 2010, 10:09:Oh, and do not forget, that you have to drive all over the map to an undestroyed house with an intact mine dispenser, making the time limit even more frustrating. Oh, oh, and one more thing: Why are there dozens of complete idiots aka resistance fighters, if they do NOTHING but run around and get killed by hunters or striders?
If by wide-open you mean "there are three places where they will attack", and by fending off attacks you mean "Use a stupid carnival mechanism to attach bombs to a strider with your gravity gun, with its aim being so fucked you'll hardly ever hit anything, and while 877 billion Seekers (IIRC) are continuously destroying that ball the very fucking MILLISECOND it's attached to the strider without somehow miraculously blowing it up, AND being able to carry one ball at a time on your buggy, where you have to go into a house, grab it, put it on the buggy, release it, get into the buggy, drive somewhere, get out, grab the ball, shoot it at the strider, watch it get blown up by the seekers, swear, get back in the buggy, go back to the house, get another ball, repeat ad nauseum", then yes. It was an awesome set piece.
Selektaa wrote on Jun 2, 2010, 07:44:I never finsihed ep2, and really don't care to.
You missed out then. The big fight against the walkers at the end was flat out amazing. Tearing around a wide-open forest level in a buggy trying to fend off attacks at different locations while the Combine just wrecked whatever they came across felt epic. Easily one of the best set pieces of the entire HL series.
necrosis wrote on Jun 1, 2010, 21:52:^Drag0n^ wrote on Jun 1, 2010, 17:36:
If the big surprise involes Gabe Newelljumping out ofeating his way out of a cake in speedos yelling "SURPRISE!",headsfat will roll.
^D^
But playing it was a pain in the ass. After six or seven failed attemps in stopping the last strider in time, i just opened the console and loaded the final "cut-scene" map. And looking at the achievement stats for Episode 2, i was not the only one having major difficulties with the final fight.
Selektaa wrote on Jun 2, 2010, 07:44:That i dont deny. But playing it was a pain in the ass. After six or seven failed attemps in stopping the last strider in time, i just opened the console and loaded the final "cut-scene" map. And looking at the achievement stats for Episode 2, i was not the only one having major difficulties with the final fight.
Easily one of the best set pieces of the entire HL series.
I never finsihed ep2, and really don't care to.
Rosco wrote on Jun 1, 2010, 22:25:
Black Mesa:Source release?