Portal Patched

Steam News announces a new patch is now automatically available for Portal, to update Valve's first-person puzzle game. The list of changes follows.

  • Fixed screen "fuzziness" caused by color correction operation
  • Fixed text not rendering in game if font Tahoma was disabled
  • Fixed startup video not playing fullscreen
  • Added optional -snd_openal command line parameter to force the engine to use the OpenAL api, can be used if Portal is playing no audio when launched normally
  • Added mac_fsbackground convar, on Snow Leopard or better you can set this to have Portal still visible when it is not the foreground application
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Re: Portal Patched
May 14, 2010, 04:01
Dev
8.
Re: Portal Patched May 14, 2010, 04:01
May 14, 2010, 04:01
Dev
 
Then again valve has bugs like they introduced in one of the recent TF2 patches, where the engineer could build unlimited buildings.

You wanna tell me they competantly tested that?

There are many others if you regularly read changelog to many of valves games (TF2 or L4D2 for instance) or steam itself, and you'll groan.

I'll throw out a couple random examples.
steam client:
Added the ability to enable or disable DirectWrite based font-rendering in the settings dialog
(really? After tons of people complained in beta about it? I had the same problem, text looked FUGLY with weird shades of color. Here's an example of them ignoring the new steam ui beta comments for months)

Fixed potential memory corruption crash for some first time users installing from a retail install disc
(really guys? You didn't check to see if you could still install RETAIL copies of your games?)

Fixed issue preventing Madballs from properly running
(really guys? Right around the time you had this for a steam sale weekend? It might help to read your own forums you know)

Fix reconnect attempts while Friends/VAC is offline causing stuttering in the client and potentially in Steamworks games
(really guys? You didn't check to see what would happen if steam went offline while playing a game, you just assumed anyone's computer could handle 10,000 connects a second, and that your servers would be fine with 1 million people doing the same in what amounts to a ddos attack?)

Added DirectX 11 and DirectX 10.1 support from the in-game overlay
(really guys? Feb of 2010, and those have been out how long? Years? And you are JUST NOW supporting it?)

TF2:
Fixed dropped weapons and ammo kits not being affected by explosions.

Fixed an issue where Linux dedicated servers would not automatically retrieve master server addresses
(really guys? Did you only test windows servers then and ignore your linux client in the last couple updates?)

Fixed players seeing cloaked Spies when they should be fully cloaked
(come on, you can't tell me they did much testing not to notice this being introduced in a patch)

Fixed a client crash caused by players calling for a Medic
(same comment as above)

Fixed a client crash on shutdown
(wait, lets test the client... BUT NEVER SHUT IT DOWN!)

Fixed Teleporters not reverting to level 1 when their other side is destroyed.
(another very obvious issue that would be seen from playing a single test match with a competant engineer doing a teleporter)

Or that nvidia competantly tested the driver they released that screwed the fan control so bad it was burning up cards?

This comment was edited on May 14, 2010, 04:24.
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