Overon wrote on May 9, 2010, 11:39:
Oh Hellbinder, it all depends on what you mean by "make a game." There is more than just writing the code and creating the art to "making a game."
There is no promotional budget for a game that even approaches $100 million, let alone $300 million as was previously alluded to (besides, the revenue to date from MW2 exceeds $1 billion, making even the ludicrous numbers a moot point). That being said, some of that involves thinking outside the box and offloading the more expensive parts of your ad budget (network TV ad buys) to your corporate partners (in the MW2 case, that would be Wal-Mart, Best Buy, and Microsoft), and spend money on relatively inexpensive, highly targeted cable TV ad buys.
Microsoft reportedly spent $80 million on their Halo 3 ad blitz, which, as far as anyone knows, is the largest promotional budget for any game to date. Considering what the revenue of that game has been so far, I don't think anyone can argue that they got far more than their money's worth.
Finally, I know I've largely been discussing promo budgets for the biggest of the big blockbusters, but that's for a reason; pretty much anything less isn't advertised on TV at all, making their promotional budgets mere peanuts in comparison.