Dr. D. Schreber wrote on May 5, 2010, 08:58:
And every first-person shooter is automatically worthless because guns don't do so little damage to the enemy per-shot in real life, and I can't recover instantly either by hiding around a corner for a few seconds or grabbing a box of bandages if I myself am shot.
Or not. By this logic, Knights of the Old Republic also sucks. Welcome to gameplay and story segregation.
A more appropriate analogy would be an FPS where your guns didn't actually shoot bullets. You used them as clubs. Guns shoot projectiles. Lightsabers slice sh*t up easily. Unless you play force unleashed, in which case you are better off upgrading force lightning to max and running around zapping everyone with that.
As far as Knights, it's an RPG, it takes place 5000 years before Star Wars when Jedi were prevalent and cortosis had a need, and it didn't take place twenty years after 99.9% of all the lightsaber-wielding enemies were completely destroyed. I mean who steps up mining/processing of a rare mineral that is resistant to lightsabers when THERE IS NOBODY USING LIGHTSABERS. Sloppy design.
Knights also is not an action game where the designers specifically said they wanted to make you feel like an incredibly badass Jedi. Force Unleashed claimed to be an experience being a Jedi, instead it was a beat-em-up with kewl powerz.
Other action games have handled the lightsaber damage without having to completely nerf the game and kept it closer to canon. I don't mind toning down the saber from an insta-kill weapon, but seriously, when it literally takes 20+ strikes to kill a non-boss or even a non-midboss, there's something wrong with that implementation. The problem is that instead of accepting that you have a lightsaber and are going to chop some sh*t up and then coming up with scenarios where having a lightsaber isn't an instant "I win", they decided to simply give half the enemies stupid amounts of hitpoints.
Even then I wouldn't mind *quite* so much if the enemy wasn't able to juggle you so easily, OR if the last few levels of the game weren't mainly these heavy troops who took billions of hits from a lightsaber or one full blast of force lightning to kill.
Face it dude, it was just a poorly designed game with some decent conceptual ideas.