Sempai wrote on May 4, 2010, 14:52:
Jesus Christ what do these people do with their time? Hasnt this vaporware been in development for years and years now?
ID wake up, leave the ferrari's at home and get off
you'reyour rich asses and do some WORK!
There are better dev houses churning out better titles in less than half the time than these has beens..
All love to Carmack but seriously what the fuck..
For the most part enemies did exactly the same thing in HL. It was often the level design that pushed it forward, like the room where you were suddenly trapped and flanked by troops. Going back and playing now you'll find those troops don't really do much when you get close to them. HL was just smart enough to not let that happen very often.Yeah, but you have to look at it in context - the game used AI like no previous game had. The enemies came across as devious and challenging. On the otherhand, HL2 failed because the enemies were pure cannon fodder.
By and large, though, FPS games are about plowing through and killing. Few games have successfully deviated from this for a reason.That's simply because of the limitations of the technology. It's far easier creating a challenging by throwing waves of enemies or strategically positioning them than it is to have a handful of incredibly effective AI characters. I thought the STALKER series did pretty well with the AI, though it never truly worked because for every great feature there'd be an immersion breaking bug. Far Cry 2 as well, though the cheap AI tactics again destroyed the overall progress made.
However, when we've seen games that really push the AI - like the original Half-Life did - they garner huge praise. It was the fact that the enemies took cover, tried to flank you and drew you out with grenades that was exactly why people like it; not because the enemies were quickly dispatched. Just because current FPS games are enjoyable doesn't mean that changing the dynamics wouldn't be an improvement. You seem to imply that change is bad and everyone is happy. I'd MUCH rather have intelligent enemies.
Some games have changed that. They haven't done well. People want the frantic nature of an FPS, which means enemies have to go down with a few good bursts.People enjoy it because it's all they're used to and because there is no choice. However, when we've seen games that really push the AI - like the original Half-Life did - they garner huge praise. It was the fact that the enemies took cover, tried to flank you and drew you out with grenades that was exactly why people like it; not because the enemies were quickly dispatched. Just because current FPS games are enjoyable doesn't mean that changing the dynamics wouldn't be an improvement. You seem to imply that change is bad and everyone is happy. I'd MUCH rather have intelligent enemies.
Largely because they are so stupid. If AI wasn't so predictable and was far more aggressive, they'd last a lot longer.
I used to agree, but not so much anymore.Despite many issues with the AI I found Far Cry 2 to be a significant improvement on other games in that respect. I felt like there was a real challenge, rather than just having enemies with high hitpoints or that deal out huge damage.
By and large enemies have a lifespan of about five seconds. There's really very, very little you can have them do in that time.
Largely because they are so stupid. If AI wasn't so predictable and was far more aggressive, they'd last a lot longer. Unfortunately, in 99% of shooters, enemies just take cover, pop their head out, take a few shots, take cover again, rinse and repeat.Exactly. I felt HL2 was a step backwards in terms of AI, as the enemies were simply cannon fodder. And never have we had a truly intelligent, devious enemy - just bosses with more hitpoints and more damage. That's exactly why multiplayer games are so popular because people are much less predictable and opponents don't need 20,000 hitpoints to be a challenge.
You guys as usual are complete and utter tools. I have never seen a lamer collection of imbiciles as this site. You people are blind, whiney pointless little twits.We're tools because YOU disagree? I'm sorry but the textures are very low res and washed out in comparison to most recent games, except for the player models. You're not even trying to be slightly objective about it - instead you resort to personal attacks.
The graphics and the textures look great.
What a bunch of spoiled brats.I'm sorry but a lot of us have seen the pattern before. We've seen a complete lack of focus on gameplay and huge pushes towards cross-platform engine developments. We haven't even seen any PC specific features, despite id Software's legacy as the creator of the genre. DX11? Nope. Dedicated servers? Nope. And like most hybrids we'll see racing below the calibre of a racing game and shooting below the calibre of a shooting game. We all know racing games work better on a controller and not on a keyboard and mouse, so it's clear where the focus lies. I'm happy to be proven wrong but it's like watching the trailer for 2012 - I don't need to actually see the movie to know it's going to be a shitty CGI action flick... and I don't need to shoot myself in the foot to know it's going to hurt.
Jesus Christ, no wonder developers want to lean towards console game development.
This game isn't even close to out, and yet it's already being banished and labeled as trash.
Jerykk wrote on May 5, 2010, 03:27:Yes, because in shooters, people like to actually shoot things. And not chase them around the block for hours
I do agree that shooters generally have fewer opportunities to showcase good AI, though. I'd say that stealth and strategy games have far more potential.
XM-S wrote on May 4, 2010, 16:18:
I've been reading Blue's since somewhere around Doom 2, but I don't recall exactly when the community went from like-minded gamers excited about the industry to a bunch of kids looking for an excuse to bitch about everything that gets printed.
I gotta stop reading these comments.
(edit) Maybe it was Quake. I don't remember. Long time ago. Probably before half of you were born, come to think of it.
By and large enemies have a lifespan of about five seconds.
They really need to start pushing the envelope with AI.