Rhett wrote on May 4, 2010, 15:26:
Thoughts on this game? It looks... glitchy. I dunno, just doesn't seem fluid. Like, too many underdeveloped features as opposed to a handful of polished features. I need a demo.
The RPG aspect of it looks fantastic, and I love the whole "five second dialogue tree" idea. Looks like they also put a lot of work into equipment/toys/guns etc. Good voice acting, in the few movies that I've seen.
It just seems they forgot to actually focus some of their attention on the GAME part as well. The combat is a bad version of Mass Effect 1, and I'm sorry, but since when do spies just run in with guns blazing, taking out everything and everyone in their path?
Latest issue of PC Gamer says, and I quote "But to be blunt like Jack Bauer: in combat, you fight one enemy throughout the entire game. Excluding bosses, each stage of the game features the same moderately-armed, patrolling guards, although they are reskinned to look like Russian Gangsters, CIA g-men, or ex-military mercs, depending on the locale. They're faceless, voiceless enemies that feel like they were cast from the nearest Steven Seagal movie Obsidian had on the shelf. They're entertaining to fight against—blablabla—but there's no incentive to apply different tactics once you've met them."
That sounds very... promising...
Final paragraph : "Watered down action or not, I'm thrilled someone is making Alpha Protocol. A Bond movie with a few tedious action sequences is still a Bond movie."
Written by Evan Lahti, who doesn't know his own ass from his elbow, so take it for what it's worth. In my opinion, a GAME that plays like a "Bond movie with a few tedious action sequences" is simply a bad GAME. We'll see how it turns out, but it'd be pretty much consistent with Obsidian's MO. Great ideas, very flawed execution.