The system chosen for Alpha Protocol is Uniloc: SoftAnchor. The system will allow the user to activate Alpha Protocol online immediately out of the box and once activated the user never needs to worry about activating again. The activation can be used on a limited amount of PCs, and can be deactivated through our online servers allowing the user full control over their license – should they need to re-install, swap machines or suffer a catastrophic hardware failure on their normal PC.
In the future, SEGA will be releasing an unprotected patch of the game to alleviate any fears of not being able to play the game when the Uniloc servers won’t be around anymore.
We also do not use Steamworks – the Steam released version will use Uniloc DRM.
JD wrote on May 7, 2010, 00:55:
On that we agree because that statement certainly applies to your posts. That's not the only thing which has obviously been wasted on you. An education and the truth are two others.
SEGA didn't say anything here about this which I why I posted my observation on it in the first place. SEGA made the change in DRM for a reason, and it is most likely for the two reasons I gave. End of story.
Below I simply cited the retail sales of CODMW2 as a recent example of a game with this type of DRM which was not shunned by PC game consumers. It's certainly not the only example of such a game, but it is a prominent one. The only reason I brought up the issue of Steam was to head off a rebuttal that Steam's DRM doesn't count or that Steam was the reason for this acceptance since some people like Steam for its distribution features.
So, I pointed out that those features aren't relevant in this case because these retail buyers didn't acquire the game though Steam and these benefits aren't unique to Steam or relevant to them. It was the game itself that made the DRM accepted by retail buyers.
You are wrong on both counts. Valve has evolved Steam's DRM quite a bit over the last couple of years to the point where there are multiple options to the specific application of the DRM (although the absence of DRM still isn't one of those options).
Yes, some do. 2K used Steam purely for DRM in NBA2K9 as the game isn't even sold on Steam at all. Warner Bros used Steam as the exclusive DRM for FEAR 2 for retail copies of the game (with Gamespy providing the multiplayer support and leaderboards) although the game was also distributed through Steam as well.
First, it's not just about resale. Sharing and giving away games are also quite desirable amongst most game consumers.
No, it's not just Steam because there have been plenty of AAA game titles which have used activation-based DRM which is not Steam's. Bioshock is one example. Mass Effect is another. GTA IV is yet another. Burnout Paradise, Crysis, Mirror's Edge, Dead Space, MySims, NHL 09, Ghostbusters, and Sacred 2 are some others. While a vocal minority has paid some public lipservice to railing against such DRM, it apparently hasn't negatively affected sales in any significant way because this DRM continues to be used. SEGA's Uniloc will be the latest example although on paper it is much more lenient and flexible than some of these others.
Given that the subject is addressed in the frequently-asked questions section of Steam's support website, it is obvious that many if not most people want to be able to do those things even though Steam doesn't allow them.
Verno wrote on May 6, 2010, 21:45:On that we agree because that statement certainly applies to your posts.
Saying something is true isn't the same as it being true.
Your continued insults and worthless snide remarks are wasted on meThat's not the only thing which has obviously been wasted on you. An education and the truth are two others.
Uh, it's pretty obvious we all knew what you meant.Except that "we" obviously didn't include you because you missed my point with your reply. You only tried to manufacture an argument from it either because you didn't read what I wrote or because you were simply trolling.
Publishers often say one thing and do another.SEGA didn't say anything here about this which I why I posted my observation on it in the first place. SEGA made the change in DRM for a reason, and it is most likely for the two reasons I gave. End of story.
You seem to want to separate consumer buying from the distribution when they are obviously entwined. One can only assume it's because it does not suit your argument because there is literally no other good reason. And again your entire argument sits on the precarious notion of a Sega PR statement and really, what publisher doesn't invalid claims about DRM? And as for PC gamers buying from retail, not Steam, they're all getting Uniloc regardless which is really the whole point of why we're discussing this in the first place.Wow, there you go again. You start with a false premise of my position, and then you just take off on a tangent from there. You don't need to divine or assume what my position is. You simply need to read it below in black and white and cogitate on it while you do.
Steam itself is the DRM for all meaningful intents and purposes. Steam's actual DRM is nothing more than a simple executable wrapper that is easily defeated.You are wrong on both counts. Valve has evolved Steam's DRM quite a bit over the last couple of years to the point where there are multiple options to the specific application of the DRM (although the absence of DRM still isn't one of those options).
Publishers do not approach Steam for simple product protectionYes, some do. 2K used Steam purely for DRM in NBA2K9 as the game isn't even sold on Steam at all. Warner Bros used Steam as the exclusive DRM for FEAR 2 for retail copies of the game (with Gamespy providing the multiplayer support and leaderboards) although the game was also distributed through Steam as well.
Name one Steamworks title that is not also distributed through Steam.I just did.
Regardless, people who want resale purchase at retail regardless because resale on digital distribution services is dead and quite frankly was never really alive in the first place.First, it's not just about resale. Sharing and giving away games are also quite desirable amongst most game consumers. In the old days with computer games that came on physical media, it was common, relatively easy, and even permissable in many cases to share a single copy of a game amongst friends and family members especially for multiplayer use. Steam and similar types of restrictive DRM have robbed PC gamers of that ability. Resale, sharing, and transferring is only dead at digital distributors like Steam because its policies forbid these things and its DRM enforces that. At Direct2Drive where its games primarily use Internet activation-based DRM with some DRM-free titles, it is still possible to share and pass along a copy of a game so long as available activations for the game remain. This is because a game's DRM is separate from its actual distribution and unlike Steam all of a customer's games aren't tied together with the same DRM lock so if you lose access to one game, you lose access to them all.
You claim consumers have accepted internet activation DRM, I don't really buy that. I think consumers have accepted Steam.No, it's not just Steam because there have been plenty of AAA game titles which have used activation-based DRM which is not Steam's. Bioshock is one example. Mass Effect is another. GTA IV is yet another. Burnout Paradise, Crysis, Mirror's Edge, Dead Space, MySims, NHL 09, Ghostbusters, and Sacred 2 are some others. While a vocal minority has paid some public lipservice to railing against such DRM, it apparently hasn't negatively affected sales in any significant way because this DRM continues to be used. SEGA's Uniloc will be the latest example although on paper it is much more lenient and flexible than some of these others.
Uniloc DRM and other internet based activation methods that use hardware hashes can't make that same claim.A hardware hash is not what makes a DRM restrictive. Steam uses a similar hash for its offline mode to keep people from being able to play a transferred game on a PC on which it was not activated/authorized. What makes a DRM restrictive are the actual limits that are placed on the use of a game. That is where Steam is too restrictive and where SEGA's use of Uniloc is more lenient.
Even a casual market title like Spore was met with serious press problems related to its hardware hash based DRM.And yet the game is still for sale with this DRM.
I don't see how you can reasonably make this claim when any other DRM can and has had the same effect on the consumer.No, that is exactly the point of the statement. Steam's DRM is every bit as much a lock as other DRM if not more so. Steam's benefits as a digital distributor don't negate its DRM because they don't allow the game to be played if the DRM prevents it. The benefits are worthless in that eventuality.
Steam is an acceptable compromise.Steam isn't a compromise because it doesn't compromise on the DRM at all. In some ways Steam is more restrictive than any other DRM in use today because it is a single kill switch to all games which use it regardless of who made them or when they were purchased. Steam as a distribution service does offers some convenience benefits which relate to acquiring and maintaining games. However these aren't related to or necessitated by the DRM. And those benefits completely disappear if the DRM is enforced along with the ability to play the game. If you lose your Steam account, not only can you no longer download or update any of your games, but you can't play any of them either. That's not a compromise. What is being compromised there is the right of the customer to play the games for which he paid.
I doubt many people really think they're signing up and buying games on Steam so that they can have unlimited simultaneous logins and to share the games with their friends.Given that the subject is addressed in the frequently-asked questions section of Steam's support website, it is obvious that many if not most people want to be able to do those things even though Steam doesn't allow them.
JD wrote on May 6, 2010, 15:47:
Your entire post is the most ridiculous thing I have ever seen written around here, and it clearly shows that you don't comprehend what you read.
Read the sentence which precedes that statement of mine again because you obviously misunderstood it. If SEGA simply thought AvP didn't sell well because it was a crappy or mediocre game, it wouldn't be changing its DRM. What that means is not that I personally think that SEGA would in fact make better games, but rather that SEGA itself would see that making better games was the solution to its sales problem if it thought something was wrong with the game.
Since I obviously need to simplify it for you what that means and shows is that those consumers accepted the Internet activation and other restrictions of Steam's DRM on the game because they liked the game. Steam's benefits as a game distributor like unlimited downloads weren't the reason because they didn't use Steam as the game distributor. These PC gamers bought the game from retailers not from Steam.
First, you are confusing Steam as a game distribution service with Steam's DRM. Steam's DRM offers no benefits either only restrictions. Second, from its description Uniloc does offer tangible benefits over Steam's DRM as I mentioned below: simultaneous play on up to 5 PC's and the ability to sell or give away a game.
It's not a joke for those who like to sell, lend, or share their games with family and friends. Steam's restrictiveness in that regard is the real joke on consumers. There is simply no good reason not to allow it as this new Uniloc DRM does allow it. The reason that Valve forbids and prevents it on Steam is greed.
Verno wrote on May 6, 2010, 08:55:Your entire post is the most ridiculous thing I have ever seen written around here, and it clearly shows that you don't comprehend what you read (not as if your previous replies to me in this thread weren't an indication).
Wow, that is probably the most naive thing I have ever heard uttered around here.
Sega, the company responsible for some truly awful games in the past five years would suddenly "just make better games"?Read the sentence which precedes that statement of mine again because you obviously misunderstood it. If SEGA simply thought AvP didn't sell well because it was a crappy or mediocre game, it wouldn't be changing its DRM. What that means is not that I personally think that SEGA would in fact make better games, but rather that SEGA itself would see that making better games was the solution to its sales problem if it thought something was wrong with the game. SEGA (not me) clearly does not think that the game's quality is a problem or at least the main problem because it is changing its DRM from Steam in response.
You claim no one cares about Steams benefits but 27 million accounts seem to disagree with you.There you go again not reading. That is not what I claimed at all. I didn't claim that no one cares about the benefits of Steam. What I actually wrote is It can't be rationally claimed that these PC gamers accept Steam's DRM because of Steam's downloading benefits because they bought the game at retail. with "these PC gamers" specifically being "those who purchased CODMW2 at retail". Since I obviously need to simplify it for you what that means and shows is that those consumers accepted the Internet activation and other restrictions of Steam's DRM on the game because they liked the game. Steam's benefits as a game distributor like unlimited downloads weren't the reason because they didn't use Steam as the game distributor. These PC gamers bought the game from retailers not from Steam.
What benefits does Uniloc offer? Zero, zip, nadda, nothing.First, you are confusing Steam as a game distribution service with Steam's DRM. Steam's DRM offers no benefits either only restrictions. Second, from its description Uniloc does offer tangible benefits over Steam's DRM as I mentioned below: simultaneous play on up to 5 PC's and the ability to sell or give away a game.
You can crow about resale but everyone knows thats a joke these days with zero day DLCIt's not a joke for those who like to sell, lend, or share their games with family and friends. Steam's restrictiveness in that regard is the real joke on consumers. There is simply no good reason not to allow it as this new Uniloc DRM does allow it. The reason that Valve forbids and prevents it on Steam is greed.
It's more hoops in exchange for......what exactly?the ability to play the game
Steam while not perfect, offers tangible benefits.Yes, but those benefits of Steam as a digital distributor aren't necessitated by its DRM restrictions. It's not a tradeoff required by necessity. It's like saying you can't pat someone on the back unless you also kick them in the balls. Steam doesn't have to be so restrictive in its DRM so that it can offer unlimited downloads, automatic updates, or social networking features. And, despite those features of Steam as a service, Steam's DRM can still prevent consumers from being able to play their purchased games how and when they want or even at all. It does no good to have unlimited downloads of a game you can't play.
JD wrote on May 4, 2010, 18:10:
Your point was "the game being very mediocre didn't help either". If SEGA simply thought the game didn't sell well because it was a crappy or mediocre game, it wouldn't be changing its DRM. It would simply make a better game next time. SEGA obviously thinks that having poor DRM on the game caused it to be sell poorly. Otherwise there would be no reason to change DRM systems if what it already uses were effective.
The fact is that most PC gamers who buy games don't care enough about Internet activation to avoid buying games which have such DRM.
Verno wrote on May 4, 2010, 08:55:I don't dispute that sales are relevant, but that's not what you wrote. Your point was "the game being very mediocre didn't help either". If SEGA simply thought the game didn't sell well because it was a crappy or mediocre game, it wouldn't be changing its DRM. It would simply make a better game next time. SEGA obviously thinks that having poor DRM on the game caused it to be sell poorly. Otherwise there would be no reason to change DRM systems if what it already uses were effective.
The sales seem pretty relevant to me
That doesn't mean they should shoot themselves in the foot with every other game launch....The year being 2010 does not mean consumers should have to internet activate their purchases.You are talking out of both sides of your mouth on this. How can SEGA be shooting itself in the foot by changing from Steam's DRM to this new DRM? Steam's DRM already is Internet activation, and it's even more restrictive than SEGA's new system. Steam doesn't allow simultaneous play of a game on more than one PC like this new DRM which allows up to 5, and Steam's activation is irrevokable and can't be transferred to another person later unlike this new DRM. Sure no DRM is best for the customer, but SEGA's new DRM beats Steam's DRM in flexibility and control for the customer. SEGA has obviously not reached the point where it will completely forego DRM.
In fact other industries tried and failed with that exact method of DRM.But that is not relevant because PC game consumers obviously have been tolerant of Internet activation because it has been used on PC games for years including on successful games. If game sales were adversely affected in a significant way by this type of DRM, it wouldn't be used. The acceptance of Steam's DRM on retail games like CODMW2 has shown that PC gamers on a large scale will accept Internet activation of their games if they like the game. It can't be rationally claimed that these PC gamers accept Steam's DRM because of Steam's downloading benefits because they bought the game at retail. So, downloading the game isn't a meaningful benefit to them. And, Steam's other benefits like automatic updates and online leaderboards aren't relevant either because plenty of games have had automatic update and online score systems built right into the game. Consumers don't need to put up with Steam's DRM to get those features. The fact is that most PC gamers who buy games don't care enough about Internet activation to avoid buying games which have such DRM.
JD wrote on May 3, 2010, 16:51:Verno wrote on May 3, 2010, 09:38:I failed to mention that because it is irrelevant. To SEGA the pirates obviously liked the game enough to play it for free, and the DRM didn't stop them. So it's changing the DRM for its future games.
Of course the game being very mediocre didn't help either, it didn't exactly light the charts on fire on the consoles either. You failed to mention that
My point was, if they give you 5 machines, your scenario is not a problem.
Tumbler wrote on May 3, 2010, 16:35:As far as I know all these activation schemes give you 3-5 concurrent activations, so I don't see what this long explanation has to do with anything, frankly.
...you said you didn't understand why someone would not be ok with these DRM scheme's...and I just told you. Doesn't matter if your scenario works fine, for me it doesn't.
To SEGA the pirates obviously liked the game enough to play it for free, and the DRM didn't stop them. So it's changing the DRM for its future games.
The only issue I have with one-time activation DRM is having to crack games I bought someday if the servers go down. If they patch it out, as they promise, that becomes a non-issue.
Verno wrote on May 3, 2010, 09:38:I failed to mention that because it is irrelevant. To SEGA the pirates obviously liked the game enough to play it for free, and the DRM didn't stop them. So it's changing the DRM for its future games.
Of course the game being very mediocre didn't help either, it didn't exactly light the charts on fire on the consoles either. You failed to mention that
Prez wrote on May 3, 2010, 08:58:SEGA made the switch for a reason. I agree that historically DRM hasn't been effective, but someone in charge at SEGA and the other publishers obviously thinks that it should be.
Yes, because all of the other DRM schemes have proven oh-so effective.
As far as I know all these activation schemes give you 3-5 concurrent activations, so I don't see what this long explanation has to do with anything, frankly.
nin wrote on May 3, 2010, 14:31:
I look forward to picking this up, once said patch is released.
Tumbler wrote on May 3, 2010, 13:34:I just flat-out do not understand your issues. "OMG THEY WANT ME TO BE ONLINE WHEN I INSTALL????" Is this 2010 or 1995?
It would be easier to understand if you used multiple computers to run your software. I have a laptop and 2 desktops at home and depending on what I need to be doing during any given day I may need to install the game on each machine. And my desktop has 2 OS's running at the moment, XP and 7 so...
When I'm relaxing in the evening with the ms's I like being on my laptop so she can watch her shows on tivo. If she's busy or the baby's asleep I might get to play in my desktop pc in my office. Or I may be in our bedroom while she gets the baby ready for bed and I can play on that PC. ("hiding" in my cave on my PC really isn't an option much anymore)
I used to play all my games in one place...when I was single. Now I'm lucky if I can play for an hour in the same place. One of the most valuable services on steam is the ability to load games in multiple places with no hassles. With how these DRM schemes seem to be treating something like this I usually hold my breath when I install the same game on 3 different computers in the same day via steam because I am expecting to get punished for using the software too much. To my delight this has never happened!
Install limits activations like this are a brick wall for my money. I just won't put up with it.
I just flat-out do not understand your issues. "OMG THEY WANT ME TO BE ONLINE WHEN I INSTALL????" Is this 2010 or 1995?
RTSNut wrote on May 3, 2010, 09:52:
The idea that exclusivity online loses any sales is absolutely absurd. If it's in the brick and mortar retail world it makes sense, but does someones hand get too tired to type in a different URL? The idea that Direct2Drive has loyal customers is a joke
RTSNut wrote on May 3, 2010, 09:52:
The idea that exclusivity online loses any sales is absolutely absurd. If it's in the brick and mortar retail world it makes sense, but does someones hand get too tired to type in a different URL? The idea that Direct2Drive has loyal customers is a joke.
Every PC game gets cracked. Every single one. There are only a couple ways around this...don't make PC games, or make it freaking annoying to crack over and over again (TF2).