Flatline wrote on Apr 28, 2010, 03:46:Creston wrote on Apr 28, 2010, 00:15:Also, I really hope they make leveling unimportant and fast
I'd have no problem with leveling being made unimportant, but the last thing they should do is the same stupid thing they did with Guild Wars, where you could max level in a day, and then had no further options to build your character anymore. AT ALL.
Except for the eleventy billion skills you had to unlock. Yeah that only took a day.
Apparently, for you, building a character involves flipping a number next to your portrait.
Gaining a new skill in Guild Wars was arguably more game-changing for me than 90% of the level ups in WoW, which were generally represented by a few more hit points, and a talent point that only became significant every 5-10 levels.
kxmode wrote on Apr 27, 2010, 22:33:
May 21, 2008
"Guild Wars is not a MMO. Before you flail your arms in anger let me explain why. It's a glorified match-making service for group-play and arenas. When you and your group leaves the town only you and your group exist in that environment. So while the environment is an instance the towns are "massive" in nature. Except they are not. You connect to one of many available realms/domains/zones/servers, whatever you what to call them. MMORPG.COM defines massively multiplayer as "500 or more simultaneous players in one world." (http://www.mmorpg.com/faq.cfm/showFaq/4). There's never more than handful of players in the actual environment outside the cities. And because of the various realms/zones (whatever) inside the cities there's really never more than a few dozen players."
I don't really see how that matters. How often do you have meaningful interactions with other players (outside of friends and guildmembers) in most MMOs? Since nothing you do really has any impact on MMO worlds and most MMOs restrict your freedom in order to protect new players, MMOs might as well be completely instanced.
Creston wrote on Apr 28, 2010, 00:15:Also, I really hope they make leveling unimportant and fast
I'd have no problem with leveling being made unimportant, but the last thing they should do is the same stupid thing they did with Guild Wars, where you could max level in a day, and then had no further options to build your character anymore. AT ALL.
Also, I really hope they make leveling unimportant and fast
Jerykk wrote on Apr 27, 2010, 23:23:
I don't really see how that matters. How often do you have meaningful interactions with other players (outside of friends and guildmembers) in most MMOs? Since nothing you do really has any impact on MMO worlds and most MMOs restrict your freedom in order to protect new players, MMOs might as well be completely instanced.
"Guild Wars is not a MMO. Before you flail your arms in anger let me explain why. It's a glorified match-making service for group-play and arenas. When you and your group leaves the town only you and your group exist in that environment. So while the environment is an instance the towns are "massive" in nature. Except they are not. You connect to one of many available realms/domains/zones/servers, whatever you what to call them. MMORPG.COM defines massively multiplayer as "500 or more simultaneous players in one world." (http://www.mmorpg.com/faq.cfm/showFaq/4). There's never more than handful of players in the actual environment outside the cities. And because of the various realms/zones (whatever) inside the cities there's really never more than a few dozen players."
Endo wrote on Apr 27, 2010, 19:20:
Yes, which we've known for quite some time. Ever since the first article about GW2 came out in PC Gamer, about 3 years ago now I believe.