ArenaNet sold Guild Wars under the idea that it was a free MMORPG where you buy the software and pay no monthly fees. Everyone thought GWs was a MMORPG. For the past three years I've kept saying that it was never a MMORPG to begin with because of the way the technology was developed.May 21, 2008
"Guild Wars is not a MMO. Before you flail your arms in anger let me explain why. It's a glorified match-making service for group-play and arenas. When you and your group leaves the town only you and your group exist in that environment. So while the environment is an instance the towns are "massive" in nature. Except they are not. You connect to one of many available realms/domains/zones/servers, whatever you what to call them. MMORPG.COM defines massively multiplayer as "500 or more simultaneous players in one world." (http://www.mmorpg.com/faq.cfm/showFaq/4).
There's never more than handful of players in the actual environment outside the cities. And because of the various realms/zones (whatever) inside the cities there's really never more than a few dozen players."May 22, 2008
PHJF writes, "Then by definition as more and more mmo's gravitate toward "instances" as major aspects of themselves, they are no longer MMO's? LOTRO and Tabula Rasa have TONS of instances. All instancing does is remove fucking retarded quest/mob camping, kill thieving, and 90% of the "problems" I think MMO's have. Give me more Guild Wars."
My reply, "Yes but LOTRO and TR's instances is used for dungeons not the entire environment. LOTRO, Tabula Rasa, WOW, and AOC all have massively multiplayer environments. GW does not. Technically GW cannot be classified as a MMORPG."Nov 23, 2009
"You left WOW, and Blizzard, to form Arena.net to create a new pseudo-MMO called Guild Wars."
So ArenaNet is now finally admitting that GW was never a MMORPG? This comment was edited on Apr 27, 2010, 22:41.
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