Supreme Commander 2 Patched

Steam News announces another new patch is now automatically available for Supreme Commander 2, the real-time strategy sequel from Gas Powered Games. The change list is below.

New Features

  • Added a warning dialog when a player accesses multiplayer with modified data
  • Adjusted exploit handling for research during game initialization
  • Adjusted exploit handling for hotkey-triggered commands
  • Land AI will default to Air factories faster on non land maps
  • AI will build units from factories that are outside its primary base radius
  • AI platoons will loiter less and instead attempt to move to the best possible place to do damage
  • The starting base locations will now generate less econ threat to the AI causing the AI to more aggressively target buildings outside the starting base locations
  • The AI will more quickly respond to attrition, and retreat appropriately

Fixes

  • Fixed a potential crash encountered when entering the game summary screen with an AI present
  • Fixed an issue where the AI could repeatedly queue the same unit (especially transports)
  • Cybran AI will now properly research naval walking
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11.
 
Re: Supreme Commander 2 Patched
Apr 22, 2010, 06:06
11.
Re: Supreme Commander 2 Patched Apr 22, 2010, 06:06
Apr 22, 2010, 06:06
 
I can't say they did the wrong thing from a business standpoint, but from a gaming standpoint, I can easily say that they made a worse game the second time around

I have no comment on which is the better game (each have their pros and cons for me), but it's academic anyway, because the only thing that matters is how many copies they sell.
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      Re: Supreme Commander 2 Patched
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