Supreme Commander 2 Patched

Steam News announces another new patch is now automatically available for Supreme Commander 2, the real-time strategy sequel from Gas Powered Games. The change list is below.

New Features

  • Added a warning dialog when a player accesses multiplayer with modified data
  • Adjusted exploit handling for research during game initialization
  • Adjusted exploit handling for hotkey-triggered commands
  • Land AI will default to Air factories faster on non land maps
  • AI will build units from factories that are outside its primary base radius
  • AI platoons will loiter less and instead attempt to move to the best possible place to do damage
  • The starting base locations will now generate less econ threat to the AI causing the AI to more aggressively target buildings outside the starting base locations
  • The AI will more quickly respond to attrition, and retreat appropriately

Fixes

  • Fixed a potential crash encountered when entering the game summary screen with an AI present
  • Fixed an issue where the AI could repeatedly queue the same unit (especially transports)
  • Cybran AI will now properly research naval walking
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9.
 
Re: Supreme Commander 2 Patched
Apr 22, 2010, 04:49
9.
Re: Supreme Commander 2 Patched Apr 22, 2010, 04:49
Apr 22, 2010, 04:49
 
exactly what I thought: if they have to release a patch every week or so then it's a bad sign

It's not like vanilla SupCom's AI was anything to write home about either though.

**Checks Patch Notes. Sees no mention of anything that would reverse the dumbing-down it received as compared the the first. Moves along.**

The first Supreme Commander on the 360 reviewed really rather badly, scoring an average of 56. This one has 76.

They probably figure the "dumbing down" is a small price to pay.
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    Re: Supreme Commander 2 Patched
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