BF Bad Company 2 Patched

EA tweets that the R10 server update for Battlefield: Bad Company 2 is now online and that the updated version R7 client is on the way: "Server providers are starting to roll out R10 servers and R7 client is on its way out between now and the next couple of hours." This is confirmed on Steam News, where they have word that the new client for DICE's military shooter sequel is now automatically available. The patch notes follow.

Client R7 changelist.

  • MP - New Server browser
  • MP - Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
  • MP - Crash fixes relating to ALT+TAB at different times throughout the game
  • MP - Hang fix when trying to connect to a full server multiple times
  • MP - Deletion of soldiers now possible through the account pages in game
  • MP - Removed screen flash during loading
  • MP - Added support for colour blind players
  • MP - Fixed crashes relating to faulty server banners
  • MP - Servers closing during connection no longer cause the client to hang
  • MP - Auto team swap reflects correctly in the scoreboard
  • MP - Fixed scoreboards when switching teams before spawning
  • MP - Rush scoreboards fixed
  • MP - Veteran ranks no longer display as "12"
  • MP - Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
  • MP - Logout/Login button correctly reflects the player status
  • MP - Added minimum number of players needed to start a round (you can still start playing and take objectives but you won't get any score until 4 or more players join the server)
  • MP - Isla Inocentes welcome message on the loading screen now fits the text box area
  • MP - Reduced the brightness in Russian vehicles
  • MP - Medic gadgets now display correctly if the defib is not unlocked
  • MP - Server filter options are remembered
  • MP - Punkbuster filter now works as intended
  • MP - Scroll bar no longer overlays the Join Server button in the friends list panel
  • MP - CANCEL server refresh is implemented
  • MP - Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
  • MP - The chat no longer displays the incorrect player name when appearing
  • MP - FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
  • MP - FoV no longer causes the UAV station to rotate
  • MP - Fix to correctly display the unlock progression at the end of round
  • MP - Chat functionality will no longer freeze after writing a partial message at the end of round
  • MP - One account can no longer connect to the same server multiple times
  • MP - Squad Death Match is correctly named during loading
  • MP - Server browser no longer gets a bad FPS when filtering Conquest
  • MP - Server info banners correctly clear between displays
  • MP - Setting display settings which the system hardware can not handle no longer makes the game unusable
  • MP - Correct camera collision for vehicles' heavy machine gun
  • MP - Game no longer crashes if the player sends a message in the loading screen
  • MP - Trying to join a full server no longer causes the game to hang on Please Wait message
  • MP - Most server filter options are remembered it doesn't remember the setting in dropdowns
  • MP - Kit/gadget loadout saved between sessions
  • MP - Window on static guns is now transparent on DirectX 9 systems
  • SP - Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
  • SP - Fixed a crash after the "Upriver" mission end cinematic
  • SP - Supply create at "Resupply at Flynns create" objective now supplies weapon ammo
  • SP - Hang fix when reaching the objective "Destroy Enemy Zu23"
  • SP - Fixed hang after "Storm Cockpit" objective
  • SP - Changed melee attack raycast to be detailed
  • SP - Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
  • SP - Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
  • SP - Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.

Server R10 changelist

  • Punkbuster is required ON for ranked servers
  • Ranked servers cannot be started with a password
  • Autobalance message goes to text-chat instead of in the middle of the screen
  • Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!
  • We aren't going to tell you what weapon balance tweaks we have done, we want your unbiased views on the changes before we detail what has changed.
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23 Replies. 2 pages. Viewing page 1.
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23.
 
Re: BF Bad Company 2 Patched
Apr 22, 2010, 19:34
23.
Re: BF Bad Company 2 Patched Apr 22, 2010, 19:34
Apr 22, 2010, 19:34
 
I just got an AVG update yesterday... Perhaps yours was trying to update and was slowing your game down.
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22.
 
Re: BF Bad Company 2 Patched
Apr 22, 2010, 01:38
22.
Re: BF Bad Company 2 Patched Apr 22, 2010, 01:38
Apr 22, 2010, 01:38
 
Same here. This update blows freaking monkies performancewise. Before the update it was awesome. And wtf is up with the clear box choice, X in box, or checkmark? How do I know which to use? What is the icon for what I want to Select??????
21.
 
Re: BF Bad Company 2 Patched
Apr 21, 2010, 19:08
21.
Re: BF Bad Company 2 Patched Apr 21, 2010, 19:08
Apr 21, 2010, 19:08
 
Not sure why or what they did....but I also have a huge performance hit with this update.

Not only do I get the "enter game" lag when "ready", but it also stutters and hangs at other parts as well. I am also noticing a drop in FPS....



/edit - looks like it is AVG antivirus. Apparently for some reason it now gives problems......ugh.

This comment was edited on Apr 21, 2010, 21:18.
20.
 
Re: BF Bad Company 2 Patched
Apr 21, 2010, 18:39
20.
Re: BF Bad Company 2 Patched Apr 21, 2010, 18:39
Apr 21, 2010, 18:39
 
The only foxered thing so far abou the patch now is, when I press the Ready button, it is delayed. Imo, when ya press the Ready button after the timed respawn delay is up, it should send you immediately ingame.


Tbh, I really hate it when they rebalance on the fly. Just make us a game, balance it in the beta testing, and let me just play it as is.
19.
 
Re: BF Bad Company 2 Patched
Apr 21, 2010, 17:34
19.
Re: BF Bad Company 2 Patched Apr 21, 2010, 17:34
Apr 21, 2010, 17:34
 
Remember if you turn off searching for Hardcore servers you're also turning off "Normal" servers that have kill cam turned off or friendly fire turned on.

Avatar 6174
18.
 
Re: BF Bad Company 2 Patched
Apr 21, 2010, 13:46
18.
Re: BF Bad Company 2 Patched Apr 21, 2010, 13:46
Apr 21, 2010, 13:46
 
OldScho0l wrote on Apr 21, 2010, 13:44:
I can't find a single server with the new browser. uuuugh.

Forget I said that. I'm dumb.
17.
 
Re: BF Bad Company 2 Patched
Apr 21, 2010, 13:44
17.
Re: BF Bad Company 2 Patched Apr 21, 2010, 13:44
Apr 21, 2010, 13:44
 
I can't find a single server with the new browser. uuuugh.
16.
 
Re: BF Bad Company 2 Patched
Apr 21, 2010, 13:09
16.
Re: BF Bad Company 2 Patched Apr 21, 2010, 13:09
Apr 21, 2010, 13:09
 
I hear some people are experiencing crashes trying to join servers that didn't get updated to R10 yet for some reason.
Avatar 51617
15.
 
Re: BF Bad Company 2 Patched
Apr 21, 2010, 13:07
15.
Re: BF Bad Company 2 Patched Apr 21, 2010, 13:07
Apr 21, 2010, 13:07
 
Of course i don't play this game but 3 of my buddies on steam all complaining about bc2 not running or crashing after the patch... any truth to this?
"On 2646.215 I myself attacked & destroyed TCS Tiger's Claw in my Jalthi heavy fighter"
Bakhtosh Redclaw Nar Kiranka
Avatar 7413
14.
 
Re: BF Bad Company 2 Patched
Apr 21, 2010, 12:37
14.
Re: BF Bad Company 2 Patched Apr 21, 2010, 12:37
Apr 21, 2010, 12:37
 
The entire point of the change is so that people cannot one-shot with a bolt action rifle without a headshot. So no, you can't shoot them as if they were paper mache anymore unless you aim for the head or shoot a wounded target. It even says on the patch note line "especially in Hardcore ", that's the entire motivation for the change in the first place.
Avatar 51617
13.
 
Re: BF Bad Company 2 Patched
Apr 21, 2010, 12:23
13.
Re: BF Bad Company 2 Patched Apr 21, 2010, 12:23
Apr 21, 2010, 12:23
 
My concern was the fact that they reduced the damage. I like the fact on HC servers it is one shot one kill. Is that still available?

This comment was edited on Apr 21, 2010, 12:32.
Avatar 25373
12.
 
Re: BF Bad Company 2 Patched
Apr 21, 2010, 12:11
12.
Re: BF Bad Company 2 Patched Apr 21, 2010, 12:11
Apr 21, 2010, 12:11
 
It sounds like your just trolling/complaining

Uh, from your own list idiot: •Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.

That's the change the guy who does the weapon charts was referring to when he said that all bolt actions do 50 damage past 40 yards now. I was just quoting him and the behavior in-game seems consistent with his statement.

I'm not saying it's the end of the world or trolling, you're the one threatening to quit the game over it. It doesn't affect people who use 12x scopes and shoot for the head anyways. It is kind of shitty that it kills weapon differentiation though which was my original point.
Avatar 51617
11.
 
Re: BF Bad Company 2 Patched
Apr 21, 2010, 11:51
11.
Re: BF Bad Company 2 Patched Apr 21, 2010, 11:51
Apr 21, 2010, 11:51
 
Verno wrote on Apr 21, 2010, 11:41:
They nerfed all bolt action rifles to 50 damage at range

It sounds like your just trolling/complaining however if what you say is true about the sniper rifles I've pretty much lost interest then in the game. I love playing the recon class & thought it was well balanced already. *Note* I ONLY play on HC servers
Avatar 25373
10.
 
Re: BF Bad Company 2 Patched
Apr 21, 2010, 11:44
10.
Re: BF Bad Company 2 Patched Apr 21, 2010, 11:44
Apr 21, 2010, 11:44
 
For those at work with a firewall/no access here is a list of the changes to weapon systems, vehicles, etc. So far it looks like some good changes to me. (Credit: Caveman)

The full list of changes:

•Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
•Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.
•Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
•Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
•Decreased the damage of the PKM over long range to balance it with other LMGs.
•Increased the base damage of the Type88 LMG to balance it with other LMGs.
•Slightly reduced the base damage of the M16 and G3 to balance the increased range.
•Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.
•Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
•Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
•Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.
•Reduced the base damage of the PP2000 to balance the increased range.
•Increased the damage of the 9A91 over long range to balance its lower magazine size.
•Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
•Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
•Increased the damage of the MP412 over long range to balance its low rate of fire.
•Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.
•Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
•Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
•Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
•Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
•Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
•Slightly increased the Health of soldiers in Hardcore for better Kit Balance.
•Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
•Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
•Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.
•Fixed a bug where the BMD3 would take extra damage to the front armor.
•Reduced the explosive damage from Attack Helicopter cannons.
•Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.
Avatar 25373
9.
 
Re: BF Bad Company 2 Patched
Apr 21, 2010, 11:41
9.
Re: BF Bad Company 2 Patched Apr 21, 2010, 11:41
Apr 21, 2010, 11:41
 
Tracer darts are like as fast as the Gustav now so it doesn't matter, vehicles won't last long without the Smoke specialization.

They nerfed all bolt action rifles to 50 damage at range which is lame as hell but I usually shoot for the head so meh. It just seems like all of those guns will be so similar that it doesn't matter which one you pick. Mortar Strikes got nerfed. Recon in general got nerfed too much but I suppose thats on purpose to encourage people to play other things. I just wish they didn't have to ruin it for those of us who actually play Recon properly.

40mm splash got crazy nerfed which is fantastic, direct hits still kill. They said they nerfed the Gustav but it felt the same as before. M60 ate a fat nerf too, I was murdering some M60 abusers with the M249 last night which was great.

I don't get the vehicle related stuff, they basically made AA crazy effective(it was already too good) and buffed the tracers so much that helicopters without smoke are suicide and I can't see tanks lasting long without a dedicated engineer trailing them. It's already an infantry centric game, they didn't need to further marginalize the armor/air.
Avatar 51617
8.
 
Re: BF Bad Company 2 Patched
Apr 21, 2010, 11:29
Jow
8.
Re: BF Bad Company 2 Patched Apr 21, 2010, 11:29
Apr 21, 2010, 11:29
Jow
 
yep, now the idiots are gonna have just as much of a chance to grab a tank as I will. Bumma...
7.
 
Re: BF Bad Company 2 Patched
Apr 21, 2010, 11:29
7.
Re: BF Bad Company 2 Patched Apr 21, 2010, 11:29
Apr 21, 2010, 11:29
 
Just found a list of weapon changes, pretty good looking so far.

List of Weapon Changes
6.
 
Re: BF Bad Company 2 Patched
Apr 21, 2010, 11:23
6.
Re: BF Bad Company 2 Patched Apr 21, 2010, 11:23
Apr 21, 2010, 11:23
 
MP - Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.

Lame, I would always have pick of the best vehicles.
Avatar 14675
5.
 
Re: BF Bad Company 2 Patched
Apr 21, 2010, 11:19
5.
Re: BF Bad Company 2 Patched Apr 21, 2010, 11:19
Apr 21, 2010, 11:19
 
So hopefully the weapons changes encourages people to use more than the 40mm, CG, and M60. I won't be able to play until tonight, anyone care to give any tips on the weapon changes?
4.
 
Re: BF Bad Company 2 Patched
Apr 21, 2010, 11:18
4.
Re: BF Bad Company 2 Patched Apr 21, 2010, 11:18
Apr 21, 2010, 11:18
 
This is a good patch, a lot of good fixes. Keep up the good work Dice!
Avatar 25373
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