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Trine Patch Removes Copy-Protection

The Trine Downloads Page now offers downloads of the version 1.06 patch for Trine that was released automatically via Steam on Wednesday. A number of changes are involved, including the removal of the copy-protection from the North American and European editions of the action/platformer. The patch is mirrored on ActionTrip. The patch notes follow.

  • removes copy-protection from some retail versions of Trine (Europe, North America)

  • adds new resolutions to the Launcher (uncommon resolutions can still be forced by editing config\options.txt and setting the resolution with lines screen_height_and screen_width)
  • adds support for manually configuring which input devices to use in config\options.txt (player1_keyboard_ID, player1_mouse_ID)
  • adds Turkish language support (text), thanks to 23 Studios (Semih Sancar & Devrim Sahin)

  • fixes "Up" control to be separate from "Jump" (configurable in the Customize controllers screen)
  • fixes Windowed mode titlebar support
  • fixes mouse cursor in widescreen (aspect ratio)
  • fixes a rare crash when the player touches a falling rock as it breaks
  • fixes a rare crash when a water splash effect is played while the player exits to menus
  • fixes a rare bug that occurred when the player switched characters and died simultaneously
  • fixes final boss animations sometimes not working properly (Tower of Sarek)
  • fixes a co-op respawn bug with the last checkpoint (Tower of Sarek)
  • fixes a collision issue in the Iron Forge level (caused the Thief to take damage from lava)
  • fixes several oxygen gauge bugs
  • fixes autoaim bugs in Tower of Sarek
  • fixes the Boots item to work properly (reduces spike/goo damage)
  • fixes random failure of overwriting save slots in the New Game menu
  • fixes incorrect behavior with menu select confirms when using a gamepad
  • fixes menu behavior during fade outs
  • fixes Credits section names again

  • note: a check for Radeon 5000 Series (5400-5900) for Vista/Windows 7 has been added to disable high quality videos that cause random crashes with these systems; this check can be disabled with the option "force_high_quality_video = 1" in config\options.txt (which may be useful if e.g. new graphics drivers fix the problem eventually).

8. Re: Trine Patch Removes Copy-Protection Apr 9, 2010, 13:43 Fifth
Creston wrote on Apr 9, 2010, 11:39:
That's good. DRM would be a whole lot more palatable if all devs would remove it 6 months after the game became available.

Other than Egosoft doing it for X, I can't think of anyone else who's ever done this though. Because obviously, your title getting pirated a year or more after release is a MAJOR concern. Rolleyes
ID software did that with their older games - it's how I "borrowed" quake 2 when I was a cheap teenybopper. I think Epic's done that with the UT series also.
Previous Post Next Post Reply Quote Edit Delete Report
    Date Subject Author
  1. Apr 9, 11:16 Re: Trine Patch Removes Copy-Protection shul
  9. Apr 9, 13:44  Re: Trine Patch Removes Copy-Protection LittleMe
  2. Apr 9, 11:39 Re: Trine Patch Removes Copy-Protection Creston
  3. Apr 9, 12:00  Re: Trine Patch Removes Copy-Protection Kxmode
  4. Apr 9, 12:04  Steam version still has DRM. I've Got The News Blues
  5. Apr 9, 12:52  Re: Trine Patch Removes Copy-Protection Orogogus
  6. Apr 9, 13:00   Re: Trine Patch Removes Copy-Protection Creston
  7. Apr 9, 13:30    Re: Trine Patch Removes Copy-Protection Orogogus
  10. Apr 9, 13:56     Re: Trine Patch Removes Copy-Protection Creston
  11. Apr 9, 14:54      Re: Trine Patch Removes Copy-Protection BobBob
  14. Apr 9, 20:16       Re: Trine Patch Removes Copy-Protection StingingVelvet
  12. Apr 9, 15:37   Re: Trine Patch Removes Copy-Protection Grumble
>> 8. Apr 9, 13:43  Re: Trine Patch Removes Copy-Protection Fifth
  13. Apr 9, 18:44 Re: Trine Patch Removes Copy-Protection theyarecomingforyou
  15. Apr 10, 11:03  Re: Trine Patch Removes Copy-Protection Kristian Joensen


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