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11. |
Re: Supreme Commander 2 Patched |
Apr 10, 2010, 02:58 |
Ventura |
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well FA was based on the bug-fixed SupCom 1 engine so they updated FA only twice. Yeah, there still are quite a few minor bugs in FA especially with experimentals, nothing serious though... I've never had one of those memory holes that are allegedly slowing down the game to a crawl. Play FA with one or more AI's on a large map like Setons. You'll get the bug with the sim speed dropping to a crawl, guaranteed, and it wasn't a problem in vanilla. Unfortunately, what with my being primarily a skirmish/coop gamer, it was a game breaker.
I attribute the increased effort being put into patching this sequel to their new publisher Square Enix, as opposed to THQ who published the original. FA came out less than a year after vanilla had hit shelves, and none of its patches were anywhere near as substantial as this one.
As for FA, well it's a bit unfortunate, but it was pretty much abandonware the moment it left the gate. |
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Date |
Subject |
Author |
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1. |
Apr 9, 11:58 |
Re: Supreme Commander 2 Patched |
SpectralMeat |
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2. |
Apr 9, 13:01 |
Re: Supreme Commander 2 Patched |
Creston |
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3. |
Apr 9, 17:32 |
Re: Supreme Commander 2 Patched |
Lord Tea |
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4. |
Apr 9, 18:57 |
Re: Supreme Commander 2 Patched |
Prez |
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5. |
Apr 9, 20:37 |
Re: Supreme Commander 2 Patched |
Lord Tea |
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6. |
Apr 9, 22:34 |
Re: Supreme Commander 2 Patched |
mag |
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7. |
Apr 9, 22:53 |
Re: Supreme Commander 2 Patched |
Prez |
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10. |
Apr 10, 02:18 |
Re: Supreme Commander 2 Patched |
Lord Tea |
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8. |
Apr 9, 23:03 |
Re: Supreme Commander 2 Patched |
Creston |
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9. |
Apr 10, 02:12 |
Re: Supreme Commander 2 Patched |
Lord Tea |
>> |
11. |
Apr 10, 02:58 |
Re: Supreme Commander 2 Patched |
Ventura |
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12. |
Apr 10, 10:21 |
Re: Supreme Commander 2 Patched |
Prez |
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