Remedy "Too Small" for PC Alan Wake

There's an interview with Oskari Häkkinen on Digital Spy talking with the Head of Franchise Development at Remedy Entertainment about Alan Wake, their upcoming psychological action/thriller. Remedy had previously expressed a desire to create a PC version of the game, saying a final decision of this rested with Microsoft, who recently indicated that Alan Wake is skipping the PC platform because they decided the Xbox 360 was the "most compelling way to experience" the game. Now Oskari shifts gears a bit, and says the reason for skipping the PC is because Remedy is just too small to handle the PC version: "We're a small studio, about 50 people. Concentrating on one platform is just a lot easier for us where we're smaller than other studios, and its [sic] just been focused, focusing on one platform and getting that done. We have no plans for PC right now." Thanks VG247.
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Re: Remedy
Apr 1, 2010, 03:51
Duc
32.
Re: Remedy Apr 1, 2010, 03:51
Apr 1, 2010, 03:51
Duc
 




Do you actually know anything of Microsoft's history? You are aware that they paid $50 MILLION just to get GTA4 DLC timed exclusivity? You really think they wouldn't be willing to pay a little more for a PC port if they weren't hell-bent on making everything an Xbox-exclusive?

Yes I was aware. What I was actually trying to express was the cost relative to the size of the user base - and as we all know that Microsoft doesn't actually give a shit about PC gaming and I find it extremely unlikely that they'd throw more money at an already massively delayed game.


You honestly think that MS aborted the PC version because of QA costs? And wtf? 30-40 people? You would need maybe 5-10 more people to work on the PC version and that's mostly QA (on temp contracts with no benefits).

I think that Remedy supposedly developed the engine from scratch rather than use an existing engine, which means their required investment in testing is going to be proportionately higher than using something like Unreal. Doubling is probably extreme though, so I guess that's a fair point.

In addition, it's not like the PC version is a completely new game. The artists, designers and programmers who work on the X360 version? Yeah, they work on the PC version too. That's how multiplatform development works. You don't hire a completely new team for each version of the game. Multiplatform development is so popular because it's cost-effective and 360-to-PC ports are about as cost-effective as they get.
Yes I am aware you don't need new assets or code for a multi-platform title, in fact I'd go further - I bet they alrady have a PC version working, as people have observed it at least started out on the PC and I doubt they dropped something as useful as a locally debuggable, demoable variant.

What I suspect is that Remedy doesn't have the cash to expand and test and Microsoft won't pay.

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