The Silent Hunter Forums have details on the second patch for
Silent Hunter 5: Battle of the Atlantic, saying this update for Ubisoft's submarine simulation will be released on April 12. The change list follows.
- Fix for CO2 not being saved correctly
- Fix for crew morale.
- Fix for weather being reset to clear weather after load.
- Fixes for crewmen showing under water under certain conditions
- Fixes for ships exploding in ports for unapparent reasons or hitting the shore
- Now waypoint tools are not accessible in bunker anymore
- Compass added
- Return to course added
- Several fixes to ship recognition manual
- Depth under keel added
- Morale reaching 0 bug fixed
- Several crew abilities (like man the deck gun and man the flack gun don’t cost morale anymore)
- Several crew animation and interaction fixes
- Fixed performance problems inside submarine
- Shadow optimizations
- Fixed very slow eye light adaptation after a lost device (alt-tab)
- Fixed selection contour being visible when a character was already selected
- Fixed a bug where the moon was closer than it should
- Fixed a bug where the sun disk would be visible underneath thick cloud cover
- Environmental lighting and effects improvements
- Improvements on particle performance on single core processors
- Fixed torpedo doors
- Fixed torpedo propeller (not turning)
- Fixed electric torpedoes trail
- Fixed spawn radius for some convoys (previously spawned on the shore)
- Fixed several dials that were not working inside the submarine
- Ports in the north Africa in the German territory are under enemy occupation
- South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion
- No more crewmen on burning ships
- Fixed a bug where the player can get stuck in the sub's outer hatch geometry
- Crewmen on deck change clothes during bad weather
- German language localization fixes