On Portal 2 Character Design, Co-op Robots

An article on GameInformer.com hears from Matt Charlesworth, a concept artist at Valve, who explains the process of redesigning Chell, the protagonist from Portal, who is getting a new look for the upcoming sequel to the first-person platformer. He describes their struggle with the idea of replacing Chell, how they toyed with changing her ambiguous racial background, and how they redesigned her outfit to look like it wasn't designed. There are character models and concept art showing the new direction Chell is taking, as well as a look at their co-op robots, which achieve "a very Westworld feel."
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Re: On Portal 2 Character Design, Co-op Robots
Mar 23, 2010, 13:39
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Re: On Portal 2 Character Design, Co-op Robots Mar 23, 2010, 13:39
Mar 23, 2010, 13:39
 
Creston wrote on Mar 23, 2010, 13:35:
Co-op robots? Isn't the whole point of Portal that you figure the puzzles out yourself?

I believe the idea is that in Co-Op, each player is a robot (rather than humans or two Chell's.) I don't think they solve puzzles for you...
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Mar 23, 2010Mar 23 2010
 Re: On Portal 2 Character Design, Co-op Robots
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Mar 23, 2010Mar 23 2010