Wardell on Impulse::Reactor

Stardock's Wardell Details Impulse Reactor Specifics on Gamasutra talks with Stardock CEO Brad Wardell about Impulse::Reactor, and what it means to gamers, developers, and publishers. Here's a bit:
Like Steamworks and Games for Windows Live, Impulse Reactor is offered free to developers -- but unlike those services, it doesn't require users to maintain accounts on those systems. So what's in it for Stardock?

"The requirement is that the developer has to put their title on Impulse, non-exclusively, and the benefit to us is that they're not using Steamworks," Wardell said. "When someone uses Steamworks, that leads to everything being on Steam, and that's a non-ideal situation for us."

"If they spend $10 million making a PC game, they don't want an SDK to come in and steal their experience," he went on. "This is something we heard loud and clear about Games for Windows Live in particular -- 'I have my game, and all of a sudden here's this bubbly interface.' Hey, Games for Windows: you didn't spend the money to make the game; don't hijack the experience as if it's somehow your game. And that applies to anyone who tries to inject their experience into the user's face."
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Re: Wardell on Impulse::Reactor
Mar 17, 2010, 12:01
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Re: Wardell on Impulse::Reactor Mar 17, 2010, 12:01
Mar 17, 2010, 12:01
 
BobBob wrote on Mar 17, 2010, 04:53:
I like Steam. GWFL has limited activations.
And Steam is a universal kill switch for all of your games which use it. Both of those systems of DRM have major restrictions. Choosing one over the other is just choosing your poison.
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    Here it is.
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