Like Steamworks and Games for Windows Live, Impulse Reactor is offered free to developers -- but unlike those services, it doesn't require users to maintain accounts on those systems. So what's in it for Stardock?
"The requirement is that the developer has to put their title on Impulse, non-exclusively, and the benefit to us is that they're not using Steamworks," Wardell said. "When someone uses Steamworks, that leads to everything being on Steam, and that's a non-ideal situation for us."
"If they spend $10 million making a PC game, they don't want an SDK to come in and steal their experience," he went on. "This is something we heard loud and clear about Games for Windows Live in particular -- 'I have my game, and all of a sudden here's this bubbly interface.' Hey, Games for Windows: you didn't spend the money to make the game; don't hijack the experience as if it's somehow your game. And that applies to anyone who tries to inject their experience into the user's face."
Fifth wrote on Mar 17, 2010, 20:56:Yes. Here's a post on this very forum from the developer of the game about it. http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=92100&id=472058&view=threads It's post #20.
Do you have a source?
I've Got The News Blues wrote on Mar 17, 2010, 12:40:Do you have a source? I've browsed TU's forums and the developers blog, but haven't seen anything like that.RTSNut wrote on Mar 17, 2010, 09:44:Steam is so popular that Valve is able to get away with this with small developers who don't have the leverage to negotiate on this point because they can't afford to miss out on having Steam as a sales channel. Tank Universal is a publicly known example of a game where this happened.
How is Steam restrictive at all?
Island Dog wrote on Mar 17, 2010, 12:02:And customers don't have to run any extra software just to play the game.
one of the main points of Reactor is that Impulse does not have to be bundled with a game, so other distributors can carry the title without issue.
RTSNut wrote on Mar 17, 2010, 09:44:There aren't enough hours in the day to cover it all, but here's just a sample. Since I was referring to developers, I will address the restrictions from their perspective. One way Steam is restrictive for developers is that it forces their games to have DRM and their customers to use the Steam client even if they don't want it. Unlike digital distributors like Direct2Drive, Gamersgate, and GOG.com or retail distribution, Steam forces all games which are sold on its service or which use Steamworks to use its DRM and client software. There are no DRM-free offerings. Customers have to install and run the Steam client and login to their accounts to play all games which use Steam. So, even if a developer just wanted to use Steamworks for achievements tracking or as a multiplayer master server, its customers would still have to use the Steam client and have Steam accounts to play its game.
How is Steam restrictive at all?
BobBob wrote on Mar 17, 2010, 04:53:And Steam is a universal kill switch for all of your games which use it. Both of those systems of DRM have major restrictions. Choosing one over the other is just choosing your poison.
I like Steam. GWFL has limited activations.
I've Got The News Blues wrote on Mar 17, 2010, 01:29:How is Steam restrictive at all? Also, what is Brad talking about exclusive? I just bought the new Dawn of War exp pack at Target, and it uses steamworks. The first one was for sale on Direct2drive as well.Like Steamworks and Games for Windows Live, Impulse Reactor is offered free to developers -- but unlike those services, it doesn't require users to maintain accounts on those systems....When someone uses Steamworks, that leads to everything being on SteamAmen, Brad, now make it work reliably.
Small game developers really need a free, open multiplayer infrastructure like this. Rolling their own solution is too complicated and unreliable, Gamespy is too expensive, and Steam is too restrictive, selective, and excluding. If Stardock can pull this off without dropping the ball or restricting developers who use it, more power to it.
BobBob wrote on Mar 17, 2010, 05:34:Bucky wrote on Mar 17, 2010, 05:20:
I use Steam as my game launcher for everything because it has such an extensive community--this way I can play other games and still chat with friends.
Same, except for the fact I have 2 friends on Steam.
Bucky wrote on Mar 17, 2010, 05:20:
I use Steam as my game launcher for everything because it has such an extensive community--this way I can play other games and still chat with friends.
Drezden wrote on Mar 16, 2010, 21:24:
And being able to see what my buddies are playing and chat with them even if we're no longer playing the same game. Is that so wrong?
Talisorn wrote on Mar 17, 2010, 00:20:It's only not called DRM by the clueless and the Steam fanboys. The rest of us who are rational and informed know that it is DRM.
While it's not called DRM
Like Steamworks and Games for Windows Live, Impulse Reactor is offered free to developers -- but unlike those services, it doesn't require users to maintain accounts on those systems....When someone uses Steamworks, that leads to everything being on SteamAmen, Brad, now make it work reliably.