Wardell on Impulse::Reactor

Stardock's Wardell Details Impulse Reactor Specifics on Gamasutra talks with Stardock CEO Brad Wardell about Impulse::Reactor, and what it means to gamers, developers, and publishers. Here's a bit:
Like Steamworks and Games for Windows Live, Impulse Reactor is offered free to developers -- but unlike those services, it doesn't require users to maintain accounts on those systems. So what's in it for Stardock?

"The requirement is that the developer has to put their title on Impulse, non-exclusively, and the benefit to us is that they're not using Steamworks," Wardell said. "When someone uses Steamworks, that leads to everything being on Steam, and that's a non-ideal situation for us."

"If they spend $10 million making a PC game, they don't want an SDK to come in and steal their experience," he went on. "This is something we heard loud and clear about Games for Windows Live in particular -- 'I have my game, and all of a sudden here's this bubbly interface.' Hey, Games for Windows: you didn't spend the money to make the game; don't hijack the experience as if it's somehow your game. And that applies to anyone who tries to inject their experience into the user's face."
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Re: Wardell on Impulse::Reactor
Mar 17, 2010, 05:20
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Re: Wardell on Impulse::Reactor Mar 17, 2010, 05:20
Mar 17, 2010, 05:20
 
Drezden wrote on Mar 16, 2010, 21:24:
And being able to see what my buddies are playing and chat with them even if we're no longer playing the same game. Is that so wrong?

Just toss a shortcut into Steam for whatever non-Steam game you're running. You'll still get the Steam overlay, without having to use the service exclusively. I use Steam as my game launcher for everything because it has such an extensive community--this way I can play other games and still chat with friends.
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