Eidos has taken the wraps off Deus Ex: Human Revolution at GDC, unveiling the next installment in the action/RPG series as a prequel in development at Eidos Montreal, and confirming the "Human Revolution" subtitle noticed earlier this year. A CGI trailer from the game is available on the Deus Ex Website along with some screenshots. There's an article on the game on Gamasutra where art director Jonathan Jacques-Belletete discusses the "credible" but not "super photorealistic" feel of the game's graphics and there's an interview on IGN speaking with game director Jean-Francois Dugas who explains the reasons this will be a prequel, confirms there will be no multiplayer support, and answers some questions about what's seen in the trailer. Word is: "The writers and development team have been working closely with the lead writer of the first two games, Sheldon Pacotti, and Deus Ex: Human Revolution segues nicely into the start of the first game, meeting some familiar characters along the way…" They say to expect more details at E3. The embedded version of the trailer follows.
Jerykk wrote on Mar 12, 2010, 12:33: I'd certainly love for this game to rock but I just don't think developers these days really understand what made DX so awesome.
Rose tinted glasses?
Bumpy wrote on Mar 12, 2010, 13:20: I'm going to stay open minded on this one but considering the history of how things have been going these last 6 years for PC, this game will undoubtedly NOT live up to DX1.
So the question then becomes, how close will it get??
Hard to live up to something that has been elevated to almost godlike stature by nostalgia. Let's face it, people around here worship that fucking game.
It was great, but come on, if a developer puts their mind to it, it wouldn't be that hard to out-do it.
Anyway, if these guys live up to the claims they make in this interview, (inventory system, RPG elements, open world areas) it should be good. We'll see.
This comment was edited on Mar 12, 2010, 15:11.
You mechs may have copper wiring to reroute your fear of pain, but I've got nerves of steel.