Prez wrote on Mar 12, 2010, 04:56:
Hey it's not all about YOU ya know...
Seriously though, from what I've heard, you are in the minority. Most people I've heard from have experienced many problems playing BC2 in its first week. I know first hand how frustrating that can be, and I vowed never to become a victim again. Hence my wait-then-buy mantra.
But what you've heard is just the usual echo chamber of the internet. Yeah, EA's servers have had problems, but those problems have been around for
at most an average of 1-2 hours a day. Again, not really defensible, but certainly not even close to the "majority" of play time. During peak hours over the last week, it's been essentially a non-issue.
This Blue's News post in particular talks about downtime that will occur in the middle of the night - again, it sucks for some people, but it's not even close to peak hours and certainly won't affect the majority.
KilrathiAce wrote on Mar 12, 2010, 05:41:
elefunk, you are foolish to assume there wouldnt be a lot more high end servers hosted with public package out, oh yes there certainly would especially with such popular game as this. It would only benefit the community(PC). Unfortnately DICE doesn't care as much for PC community as they should. Further, it would allow for much larger bug collection. You have a bad misconception that when public dedicated server package is released only some annoying people with weak connection and servers are using them. Further, there are many smaller businesses and gaming groups that host their own servers for various games and other purposes on high pipe and would host BC2 servers but they cannot unless they are graced with DICE recognition.
While BC2 multiplayer scheme and servers on PC are light years ahead of MW2, there is a lot more that can be improved with modding/sdk tools and free server package released. *Oh yea of course then the game could become a lot better on PC than on console and maybe DICE does not want that to happen*
My remark about a public server package was nothing more than an off-handed remark due to my experiences over the decades extending back to Quake 3 Arena, every Unreal Tournament game, and more recently Team Fortress 2. In all of those games, my favorite times have come when playing on professionally-hosted servers that I rent with a group of friends, and the worst experiences ever came when playing on shitty servers hosted in a guy's basement.
Obviously, there would be more servers available and more customization allowed with a public server package, but right now, there isn't even close to a lack of servers. There is a huge breadth of servers to play on, on every map, of every size, in every geographical location, running all sorts of rules, standard gameplay, Hardcore gameplay, and on. There could be more, but that's not the problem here.
The connection problems are being caused by EA's back-end stat tracking service. It has absolutely nothing to do with the availability of a public server hosting package, or the number of servers available.
If anything, releasing a public server package at this point would only hurt things further because it would be even more servers for EA's back-end service to track.
And this certainly says nothing about "caring for the PC community", since these problems exist across the PS3 and 360. The PC version is a fantastic port, and is easily the most fun I've had with a shooter in years.
DanL wrote on Mar 12, 2010, 09:16:
This is why I prefer MW2's matchmaking system over this dedicated server crap. BC2 so far had been a headache for me. I spend more time trying to find servers and join up with my friends rather than actually playing the game. Give me intelligent matchmaking over archaic dedicated servers any day.
Again, matchmaking vs. dedicated servers is totally irrelevant to these problems. The same problems would have existed because of EA's back-end stat tracking service.
If anything, with matchmaking, this would have been even worse since EA's service would have a hell of a lot more to do to make those matches.
Only reason why Modern Warfare 2 doesn't have these problems is because Infinity Ward has experience handling millions of concurrent players. DICE said Bad Company 2 is roughly 400% larger than anything they've done before, and they weren't ready to scale.
Once again, this isn't a defense of DICE or EA, but an appeal to people on Blue's stop blaming these problems on totally irrelevant reasons