OpenGL 4.0 Announced

The Khronos announces the OpenGL 4.0 specification, calling this "a significant update to the most widely adopted 2D and 3D graphics API, and includes the GLSL 4.00 update to the OpenGL Shading language allowing developers to access the latest generation of GPU acceleration." There's an article about this on CNET News (thanks Mike Martinez) relating Khronos' claims that "OpenGL 4.0 exposes the same level of capability of GPUs as DirectX 11."
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Re: OpenGL 4.0 Announced
Mar 13, 2010, 10:37
18.
Re: OpenGL 4.0 Announced Mar 13, 2010, 10:37
Mar 13, 2010, 10:37
 
ForgedReality wrote on Mar 11, 2010, 18:59:
Yeah since when is Ogl even relevant anymore? NOTHING uses it. Nothing.

Ogl is extremely relevant, and one might say more important than D3D itself, because of its open source nature - how many homebrew apps/game or systems that don't run proprietary MS software do you think uses D3D?

Sure, in some cases it's probably easier to code for, but in the long run you are just shoehorning yourself into a corner, MS's corner, and that's exactly why they created it in the first place.
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 Re: OpenGL 4.0 Announced
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