OpenGL 4.0 Announced

The Khronos announces the OpenGL 4.0 specification, calling this "a significant update to the most widely adopted 2D and 3D graphics API, and includes the GLSL 4.00 update to the OpenGL Shading language allowing developers to access the latest generation of GPU acceleration." There's an article about this on CNET News (thanks Mike Martinez) relating Khronos' claims that "OpenGL 4.0 exposes the same level of capability of GPUs as DirectX 11."
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Re: OpenGL 4.0 Announced
Mar 11, 2010, 21:16
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Re: OpenGL 4.0 Announced Mar 11, 2010, 21:16
Mar 11, 2010, 21:16
 
I think one thing many are forgetting in the argument that nothing uses OpenGL anymore is, Valve Source powered games will now use OpenGL. As in the old days when the driving force behind widespread use was iD powered games, now will be Source powered games.

And perhaps, just perhaps, when the juggernaut behind some of the most popular FPS games of modern time decided to start using it again, others will follow. I hope they throw the switch back into the HL games that allow us to decide if we want to use DirectX or OpenGL, just like we had back in the original Half-Life. I'm very curious to see what Half Life 2 looks like with OpenGL compared to DirectX.
Consoles are schwag.
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