OpenGL 4.0 Announced

The Khronos announces the OpenGL 4.0 specification, calling this "a significant update to the most widely adopted 2D and 3D graphics API, and includes the GLSL 4.00 update to the OpenGL Shading language allowing developers to access the latest generation of GPU acceleration." There's an article about this on CNET News (thanks Mike Martinez) relating Khronos' claims that "OpenGL 4.0 exposes the same level of capability of GPUs as DirectX 11."
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Re: OpenGL 4.0 Announced
Mar 11, 2010, 20:12
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Re: OpenGL 4.0 Announced Mar 11, 2010, 20:12
Mar 11, 2010, 20:12
 
“We use OpenGL for Brink. Partially because of our legacy, partially because it provides a nice platform for cross DX9 and DX10+ class hardware, partially because of the portability. Yes, D3D has some nice debugging tools that at times I wish I’d have for GL, but at the same time there is not enough of a reason to change to D3D and support two renderer backends on the PC (D3D9 and D3D10+).
- RR2DO2, Splash Damage


And I guess the Source engine will be using Ogl for Mac.
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