"On 2646.215 I myself attacked & destroyed TCS Tiger's Claw in my Jalthi heavy fighter"Bakhtosh Redclaw Nar Kiranka
raVen wrote on Mar 9, 2010, 02:40:Actually no, Valve, has to implement and test patches for third-party games into Steam which is why they sometimes get delayed because Valve doesn't dedicate enough staff for this function. However it doesn't really matter who all is at fault for this. The point is that automatic patching on Steam isn't always update-to-date for every game.
3rd parties are responsible for patching games via Steam, and fixing problems that arise from patches.
Valve has come out and said they would release a 'patch' in that event.No, Valve hasn't done that. It is a myth. The Steam Subscriber Agreement states otherwise, and that is the official and legally binding policy. The only such patches are the ones which come from the game cracking community.
I believe it will allow offline mode if you've already logged on with that machine. I do not know specifics.I do unless Valve changed it in the recent fixes. The point is that offline mode should have no such restrictions which rely on stored passwords and Windows GUID's like it currently does.
And I think because the client brings other features and it 'is' the DRM I mind it less.I would prefer Steam be like Direct2Drive where if you want to use an integrated client which is tied to your account and has community features, server lists, automatic patching, etc. you can, but you don't have to, and the DRM for each game is separate so losing access to one game doesn't disable all games, and one game can be simultaneously played on more than one PC.
I think Steam fits this bill: As far as I know it does prevent piracy.You don't know very much on this issue because Steam is widely cracked. Valve has actually hardened the DRM on newer titles like L4D2, but it still has been cracked. There are limits to using cracked versions of Steam in Internet multiplayer, but because Valve's games are so popular, there are more people playing on cracked Steam servers than many other PC games legitimately.
To prove it to yourself simply type "steam failed to" into Google and then see all the suggestions which popup like "steam failed to connect" and "steam failed to contact key server". Then click on some of the links.
ForgedReality wrote on Mar 9, 2010, 01:56:Yes, if you have never had Steam fail on you, then you are very lucky.
raVen wrote on Mar 9, 2010, 01:29:First, third-party games on Steam aren't always up-to-date. Sometimes the patches are late or in a few cases they don't appear at all. Stalker and Arx Fatalis are examples. Second, the way that Steam implements automatic patching eliminates choice and is too restrictive. You can't rollback a patch if it breaks your game or you discover that you otherwise don't want the patch. That has even happened with Valve's own games like L4D and TF2 on occasion where a patch broke the game until the next one arrived. Steam's automatic patching also reverts modified game files whether you want that done or not because it offers no selective control over file replacement. It's an irreversible all-or-nothing implementation.
- No more damn patches. I'm always up to date.
This is Steam's biggest weakness as it is a single point of failure. Steam is one big killswitch for all of your games. So, when Steam fails or you lose access to your account, you don't just lose one game, you lose all of them. No other major DRM system is so restrictive in that regard.
- One login for many games.
Offline mode has limits to it which should be apparent to people who have multiple Steam accounts or who share their PC with others. Offline mode has also been historically unreliable although Valve has claimed to have finally fixed offline mode in two recent updates. Valve didn't explain what those fixes were though so who knows if offline mode will now work more reliably.
- I don't even have to be online after installing. (Offline Mode)
which defeats the purpose of offline mode since sometimes you can't login first.
- I have to log in to be able to go into offline mode.
Xfire, Gamespy Comrade, etc. have offered these same features for years. In addition, these third-party services have much broader server lists because Steam's list is only for Steamworks games. Steam's community features are nice for those who want them, but unlike third-party solutions which are optional these features are included in the Steam client whether one wants them or not.
- Friends lists, server lists, tons of other social stuff and free.
Steam still regularly fails for some at every major game launch. HL2 was hardly the last time it happened.
- Heavy use - Launch titles HL2 basically took Steam down for days. I haven't seen anything as bad since, they have learned some good lessons.
I've Got The News Blues wrote on Mar 9, 2010, 01:34:ForgedReality wrote on Mar 9, 2010, 01:05:If you've always been able to play your games which require Steam and never had it fail to launch a game then you have either been very lucky, haven't used Steam for very long, or only use it infrequently.
Please; enlighten us.
Warskull wrote on Mar 9, 2010, 01:23:
The reputation hit was for the myriad of other issues the game had. The pirates hammering Demigod's servers only lasted about 1 day. The netcode to get people into matches just didn't work. The game was pretty close to unplayable.
ForgedReality wrote on Mar 9, 2010, 01:05:If you've always been able to play your games which require Steam and never had it fail to launch a game then you have either been very lucky, haven't used Steam for very long, or only use it infrequently.
Please; enlighten us.
I've Got The News Blues wrote on Mar 8, 2010, 21:14:Yet, Steam is one platform where you can choose to (or in your case choose to not) purchase the game on. No matter how you buy ACII on PC you are stuck with broken DRM that you paid for and can't even play the game.*
Steam's DRM would be horrendous to more customers if it wasn't so easily cracked or if the fanboys weren't so blinded by love that they overlook its failures.
Prez wrote on Mar 8, 2010, 21:31:I've Got The News Blues wrote on Mar 8, 2010, 21:27:Dev wrote on Mar 8, 2010, 21:24:Legitimate users got a patch that authenticated to a different server that wasn't overloaded since the pirates didn't get the patch.
Yeah demigods if I recall right. They had some issues when it first launched, I wonder how they ended up fixing it.
The real sin in all that was that Stardock and GPG took a huge credibility hit because regardless of the reason, legitimate buyers of the game only knew that they couldn't connect and play. The net code was a little shaky at launch, but this really magnified the problem, and hurt both companies in the process. They should have expected it however. Proper prior planning prevents piss-poor results. The 'P' rule.