xXBatmanXx wrote on Mar 2, 2010, 16:42:
Verno - -that is kind of weird, I wonder if they are switching the servers for a given client based on need on their end dynamically instead of user controlled......interesting.
Yeah I think you're right, they're probably using GeoIP to set the content servers individually. It's kind of a pain for big releases like this though where you want to change it to somewhere obscure that no one is using so you can get a fast download
Are the graphics better than the demo's? I think I read the demo doesn't use higher textures or something? What else is better over the beta?
Graphically it always looked great to me but I run the game on high with full AA and etc. Hit detection is hugely improved, weapon damage on many of the weapons was upped 25%, uhhh what else lets see. 10 maps, Conquest modes are more fun than Rush to me personally but the other Rush map I've seen so far was much better than Valdez. The netcode itself is much better, the server browser is vastly more functional and you can filter categories and stuff like usual now. There's more but that's all I can remember offhand. Performance, hit detection and netcode were the things I noticed right away, they were very shaky in beta.
Its worth $50 Ant and I don't drop $50 on an EA game without seriously evaluating it first

I'm just getting my server setup with a host now as well.