Supreme Commander 2 Pathfinding Trailer

A new Flowfield Pathfinding Trailer from Supreme Commander 2 demonstrates a new method of group pathfinding being used in Gas Powered Games' upcoming real-time strategy sequel. The clip is narrated by lead designer Chris Taylor, who shows how a new method based on "crown continuum" research conducted by the University of Washington allows groups of units to seamlessly maneuver around each other. On a related note, Chris Taylor speaks to Ars is an Ars Technica interview with the GPG boss-man, who discusses the setting of the sequel compared with the original, new units, new story elements, features like Eyefinity support, as well as his feeling that this game is a return to the feel of the Total Annihilation series. The embedded HD version of the pathfinding trailer follows.

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Re: Supreme Commander 2 Pathfinding Trailer
Feb 27, 2010, 18:56
7.
Re: Supreme Commander 2 Pathfinding Trailer Feb 27, 2010, 18:56
Feb 27, 2010, 18:56
 
While it looks a bit naff when you have ships move other ships out of the way when they're moving past (as I had happen in the demo), this is still a very impressive showing.
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