CryENGINE 3 Trailer

The Crytek Website has a new CryENGINE 3 demonstration with the super-geeky title: "Cascaded Light Propagation Volumes for Real Time Indirect Illumination." This consists of a paper in Adobe Acrobat format, a PowerPoint presentation, and a movie, described like this: "This I3D 2010 paper is a result of collaborative research with Carsten Dachsbacher. The LPV technique was extended to support secondary occlusion and multiple bounces. The propagation scheme is improved and compared to similar Discrete Ordinate Methods. Also this paper describes many additional application and implementation details." The trailer shows off what this means to the end-user, as it demonstrates some impressive real-time lighting and shadow rendering in Crytek's next-generation engine. Thanks inCrysis. The HD version of the clip is embedded here.

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45 Replies. 3 pages. Viewing page 1.
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45.
 
Re: Game Reviews
Feb 28, 2010, 03:50
45.
Re: Game Reviews Feb 28, 2010, 03:50
Feb 28, 2010, 03:50
 
I'd rather see advancement in AI. Great graphics are nice but if the AI behaves like headless chickens it totally kills the immersion.
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44.
 
Re: CryENGINE 3 Trailer
Feb 28, 2010, 01:59
44.
Re: CryENGINE 3 Trailer Feb 28, 2010, 01:59
Feb 28, 2010, 01:59
 
eRe4s3r wrote on Feb 27, 2010, 06:06:
He's playing on the fact that they ruined every single crysis/farcry 1 by introducing something completely retarded.

FC1 = Mutants
Crysis = Aliens
Crysis 2 = Even more Aliens

Personally for me crysis always stops being fun by the time they introduce some other retarded alien/mutant enemy.

Yup, pretty much. Farcry is FANTASTIC until the Mutants show up. Against Mercs you can wage awesome guerilla warfare, flanking them, changing positions, setting a decoy somewhere, luring them into a killzone, and it's all brilliant.

Then the Trigen show up, and all that shit goes out the window because the levels become claustrophobic, and the Trigen ALWAYS know exactly where you are. So all the skills the game has been teaching you/forcing you to learn for the past eight levels go out the window, and you're left with a bog standard twitch shooter, with the added joy of having one-hit-kills enemies that leap across half a level and will fucking CURVE AROUND OBSTACLES to hit you, and the other joy of basically not being able to save. (I know a patch added that in much, much later, but it's iffy whether it fucks up the entire level's scripting on reload.)

Crysis is much the same.

If they'd just release a game of you vs mercs in large open maps, it'd be a fucking GLORIOUS shooter. But instead, they have to keep adding stupid enemies for whatever fucked up reason imagineable.

Creston


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43.
 
Re: CryENGINE 3 Trailer
Feb 27, 2010, 20:27
43.
Re: CryENGINE 3 Trailer Feb 27, 2010, 20:27
Feb 27, 2010, 20:27
 
1) Isn't the point empowering gamers?

Depends on the genre. I certainly don't want to feel empowered in a horror or stealth game, as that undermines the appeal of those respective genres. Even in action games, it's possible to make players feel too powerful. Look at Splinter Cell Conviction. They want to make the player feel empowered, so they add an autoaim, instant win feature that lets you instantly kill three enemies with the push of a button. It's just ridiculous. Then you have the regenerating health that's become so ubiquitous these days and basically acts like God mode provided you're hiding behind cover.

The power suit in Crysis was just ridiculously overpowered, particularly the stealth mode.
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42.
 
Re: CryENGINE 3 Trailer
Feb 27, 2010, 19:17
42.
Re: CryENGINE 3 Trailer Feb 27, 2010, 19:17
Feb 27, 2010, 19:17
 
This technology is needed just to make graphics in dynamic environments approach those of static environments in games now.

Mirror's Edge (UE3) has really nice graphics, with color bleed and such, but just about everything (excluding the characters) is completely static. The sun can't move, structures can't break apart... because all of the lighting is pre-computed by the game's editor.

On the other hand, if you have an engine where all the lighting is dynamic, your game ends up looking like Doom 3. You can move anything around, including lights, in realtime. The problem with this is you only get harsh lighting and pure black shadows.

Most games now use a trade-off, with dynamic objects using dynamic lights, and the environment using pre-computed lighting. I don't think Crysis uses any pre-computed lighting(except maybe on some prefabs??), but it can use ambient occlusion to add some shading to otherwise bland interiors.

41.
 
Re: CryENGINE 3 Trailer
Feb 27, 2010, 13:50
41.
Re: CryENGINE 3 Trailer Feb 27, 2010, 13:50
Feb 27, 2010, 13:50
 
Fion wrote on Feb 27, 2010, 12:29:
All I can say is this looks good, but it's all going to be blown away by Id Tech 5. That's not just fanboi speak either. You all shall see in do time.

Yeah, I ran Brad Blanchard's Virtual Texturing demo link which is essentially id Tech 5 and was thoroughly impressed. Definitely keeping an eye out on RAGE.
40.
 
Re: CryENGINE 3 Trailer
Feb 27, 2010, 12:29
Fion
 
40.
Re: CryENGINE 3 Trailer Feb 27, 2010, 12:29
Feb 27, 2010, 12:29
 Fion
 
I saw this technology when it was first developed. In fact it was demonstrated in an almost identical way. Almost as if Crytech took the pre-generated space and changed a few things and added some flair.

And I'd have to say the 'actual in game' was pretty low rez, it didn't look remotely as crisp, but then again this is the console engine.

All I can say is this looks good, but it's all going to be blown away by Id Tech 5. That's not just fanboi speak either. You all shall see in do time.
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39.
 
Re: CryENGINE 3 Trailer
Feb 27, 2010, 12:21
39.
Re: CryENGINE 3 Trailer Feb 27, 2010, 12:21
Feb 27, 2010, 12:21
 
Joss wrote on Feb 27, 2010, 11:57:
CryTek is continually pushing its engine further down the road and I welcome that innovation. I don't understand these lazy-minded individuals who can't appreciate that.

You're talking about PC Gamers dude. They're a special breed who would complain about free sex with supermodels.
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38.
 
Re: CryENGINE 3 Trailer
Feb 27, 2010, 12:15
Beamer
 
38.
Re: CryENGINE 3 Trailer Feb 27, 2010, 12:15
Feb 27, 2010, 12:15
 Beamer
 
I just think games empower the player too much these days. Make us work hard to survive in these worlds.

1) Isn't the point empowering gamers?
2) Oh, so in other words you fully support when CryTek lets army grunts see you, in the dark, prone in the grass, hundreds of yards away, and pick you off with a pistol, preventing you from lining up your sniper shot?

CryTek is continually pushing its engine further down the road and I welcome that innovation. I don't understand these lazy-minded individuals who can't appreciate that.

It's a costs v benefits argument. How many frames per second are we losing to get some of these minimal upgrades? Plenty. There aren't too many huge graphics breakthroughs left, and what's there is plenty costly. It requires more expensive hardware and gives us slower games that only look marginally better in motion yet play the same. This is why people wish game companies would start putting more effort into AI and physics, which is more noticeable, and wish engine companies would put more effort into usability and functionality, allowing more people to make more innovative games.
37.
 
Re: CryENGINE 3 Trailer
Feb 27, 2010, 11:57
37.
Re: CryENGINE 3 Trailer Feb 27, 2010, 11:57
Feb 27, 2010, 11:57
 
eRe4s3r wrote on Feb 27, 2010, 06:06:
Personally for me crysis always stops being fun by the time they introduce some other retarded alien/mutant enemy.

Well, those Trigens in FarCry could have made a bigger impact if they would rip off the player's head now and then. I just think games empower the player too much these days. Make us work hard to survive in these worlds.

And more horror games are most welcome.

CryTek is continually pushing its engine further down the road and I welcome that innovation. I don't understand these lazy-minded individuals who can't appreciate that.
36.
 
Re: CryENGINE 3 Trailer
Feb 27, 2010, 11:30
36.
Re: CryENGINE 3 Trailer Feb 27, 2010, 11:30
Feb 27, 2010, 11:30
 
Your missing the point Tuddies, its not the Mocap, but the way they translated those motions to the faces, it doesn't matter where you get the data from the fact that it can be so seamlessly transferred to the CG characters thats incredible, but no matter what your gonna have to mocap someones face there isn't an automated system that can match that. We use FaceFX and its like stone age tools compared to what Cameron did.
35.
 
Re: CryENGINE 3 Trailer
Feb 27, 2010, 10:27
35.
Re: CryENGINE 3 Trailer Feb 27, 2010, 10:27
Feb 27, 2010, 10:27
 
Whilst this general trend of improvements making people think "this isn't a massive visual improvement" is going on, devs ought to just put all the graphics effort into super-optimisation.
34.
 
Re: CryENGINE 3 Trailer
Feb 27, 2010, 06:06
34.
Re: CryENGINE 3 Trailer Feb 27, 2010, 06:06
Feb 27, 2010, 06:06
 
He's playing on the fact that they ruined every single crysis/farcry 1 by introducing something completely retarded.

FC1 = Mutants
Crysis = Aliens
Crysis 2 = Even more Aliens

Personally for me crysis always stops being fun by the time they introduce some other retarded alien/mutant enemy.
Avatar 54727
33.
 
Re: CryENGINE 3 Trailer
Feb 27, 2010, 04:03
33.
Re: CryENGINE 3 Trailer Feb 27, 2010, 04:03
Feb 27, 2010, 04:03
 
Creston wrote on Feb 27, 2010, 03:24:
This isn't the CryEngine. It can't be. There's no stupid mutants/aliens running around anywhere!

Creston

lolwut? I'm curious; is it just the Crytek mutants and aliens you consider stupid or all mutants and aliens?
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32.
 
Re: CryENGINE 3 Trailer
Feb 27, 2010, 03:24
32.
Re: CryENGINE 3 Trailer Feb 27, 2010, 03:24
Feb 27, 2010, 03:24
 
This isn't the CryEngine. It can't be. There's no stupid mutants/aliens running around anywhere!

Creston
Avatar 15604
31.
 
Re: Game Reviews
Feb 27, 2010, 02:26
31.
Re: Game Reviews Feb 27, 2010, 02:26
Feb 27, 2010, 02:26
 
shponglefan wrote on Feb 26, 2010, 20:53:
The Na'vi aren't human.

They were American Indian blue people. That's all. The whole story was an exaggeration and twist on Europeans colonizing America. *yawn*
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30.
 
Re: Game Reviews
Feb 27, 2010, 02:08
30.
Re: Game Reviews Feb 27, 2010, 02:08
Feb 27, 2010, 02:08
 
Why can't we just get fully GPU accelerated ray tracing and be done with it?
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29.
 
Re: CryENGINE 3 Trailer
Feb 27, 2010, 01:05
Beamer
 
29.
Re: CryENGINE 3 Trailer Feb 27, 2010, 01:05
Feb 27, 2010, 01:05
 Beamer
 
Global illumination is the effect of "color bleeding". If you shine a light onto a red fabric object the light bouncing off of it that will hit another object transferring some of that red color.

Sorry, again you're correct.
Still, it's been in UE3 for a year now.
28.
 
Re: CryENGINE 3 Trailer
Feb 27, 2010, 00:32
28.
Re: CryENGINE 3 Trailer Feb 27, 2010, 00:32
Feb 27, 2010, 00:32
 
It's nice to have improvements, but I guess I don't notice them as much anymore. Nothing I saw in this video made me go "Wow!".

I'm not really jaded. It's just that today's graphics are already "good enough" for me.
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27.
 
Re: CryENGINE 3 Trailer
Feb 26, 2010, 22:15
27.
Re: CryENGINE 3 Trailer Feb 26, 2010, 22:15
Feb 26, 2010, 22:15
 
Like rt-raytracing the only thing holding that back is our current processing power. Give it another 5-18 years

But yes, large scale fluid dynamics (oceans, clouds, fire etc.) are the holy grail and not just for gaming, also for weather-forecast ;p

I would love to play a sub-sim with actual physical simulated ocean, flooding, weight, buoyancy, metal deformation, metal melting, metal destruction etc.

And realistic impact craters and holes.
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26.
 
Re: CryENGINE 3 Trailer
Feb 26, 2010, 21:00
26.
Re: CryENGINE 3 Trailer Feb 26, 2010, 21:00
Feb 26, 2010, 21:00
 
space captain wrote on Feb 26, 2010, 20:15:
i cant believe realtime raytracing is some kind of holy grail for gaming

IMHO, the real holy grail? Physics-based implementation of fluid dynamics.
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