Bad Company 2 Mod Support "Out of the Question" at Release

There's a Battlefield: Bad Company 2 interview on BASHandSlash translating a German conversation with Patrick Bach from Gamestar magazine (thanks Joker961). They ask about a few absent features, with Patrick saying the following about co-op: "One of our game modes is squad deathmatch where four players fights against three other squads. Basically this is a coop mode where one fights against a 'superior' enemy. Kind of an online coop mode. And our focus is the online gaming." Of LAN support he says: "But it might be that we will offer this later." He also indicates the game will definitely not have mod support out of the box: "The player can change settings on the dedicated server but there won't be modding tools included in the retail game. The reason is the same as coop mode. That is, we decided to focus on other aspects because we want to achieve the highest levels of quality possible, rather than a buggy game with average gameplay but with modding possibilities. Theoretically we could still add mod support after release, we just don't know yet. But it's out of the question for the retail version."
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1.
 
Re: Metal Gear Solid: Rising on PC
Feb 17, 2010, 10:47
1.
Re: Metal Gear Solid: Rising on PC Feb 17, 2010, 10:47
Feb 17, 2010, 10:47
 
I pre-ordered this game just so I could get in the beta. Game doesnt quite do it for me. It's a little clunky feeling. I canceled my pre-order and will not be purchasing the game.
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Re: Bad Company 2 Mod Support "Out of the Question" at Release
Feb 17, 2010, 10:56
Verno
 
2.
Re: Bad Company 2 Mod Support "Out of the Question" at Release Feb 17, 2010, 10:56
Feb 17, 2010, 10:56
 Verno
 
It's definitely a BF game, floaty jumping and odd hit detection amongst other things. If you don't like BF style games then this one won't change your mind but if you love BF games then this is a fantastic one in my opinion.

They also announced they're doing free DLC like Mass Effect 2 for new copies of the game which was part of what convinced me to preorder. I'm glad they aren't going to try nickle and diming consumers like they did with BF: Heroes.
Playing: FF7R
Watching: The Last Dance
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3.
 
Re: Bad Company 2 Mod Support
Feb 17, 2010, 11:22
Beamer
 
3.
Re: Bad Company 2 Mod Support Feb 17, 2010, 11:22
Feb 17, 2010, 11:22
 Beamer
 
Ha, Patrick Bach not Robbie Bach.
4.
 
Re: Bad Company 2 Mod Support
Feb 17, 2010, 11:36
4.
Re: Bad Company 2 Mod Support Feb 17, 2010, 11:36
Feb 17, 2010, 11:36
 
They also announced they're doing free DLC like Mass Effect 2 for new copies of the game which was part of what convinced me to preorder. I'm glad they aren't going to try nickle and diming consumers like they did with BF: Heroes.

Did they? Aren't the preorder bonuses just some normal unlocks unlocked at the beginning?
5.
 
Re: Bad Company 2 Mod Support "Out of the Question" at Release
Feb 17, 2010, 12:01
5.
Re: Bad Company 2 Mod Support "Out of the Question" at Release Feb 17, 2010, 12:01
Feb 17, 2010, 12:01
 
This is a cop out answer. "we decided to focus on other aspects because we want to achieve the highest levels of quality possible, rather than a buggy game with average gameplay but with modding possibilities."

Riiiight. There will NEVER be mod options, bc then they would lose handle of servers, which will be shut down in the summer of 2011.

6.
 
Re: Bad Company 2 Mod Support
Feb 17, 2010, 12:16
Verno
 
6.
Re: Bad Company 2 Mod Support Feb 17, 2010, 12:16
Feb 17, 2010, 12:16
 Verno
 
Zyrxil wrote on Feb 17, 2010, 11:36:
They also announced they're doing free DLC like Mass Effect 2 for new copies of the game which was part of what convinced me to preorder. I'm glad they aren't going to try nickle and diming consumers like they did with BF: Heroes.

Did they? Aren't the preorder bonuses just some normal unlocks unlocked at the beginning?

Yeah they announced it this morning, I don't have a source handy but Kotaku and a bunch of other places are parroting the initial source. Preorder bonuses are a totally separate thing.

I don't see how it's a copout answer, seems pretty straight forward to me. It's a possibility but no way a decision is being made before retail release. Personally I don't expect mods for this game. They could do it with their managed hosting setup through the third party providers however. It would be awkward at best but it's possible. I prefer an open server approach but I'll take any dedicated servers over matchmaking.
Playing: FF7R
Watching: The Last Dance
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7.
 
Re: Bad Company 2 Mod Support "Out of the Question" at Release
Feb 17, 2010, 12:17
7.
Re: Bad Company 2 Mod Support "Out of the Question" at Release Feb 17, 2010, 12:17
Feb 17, 2010, 12:17
 
Did they? Aren't the preorder bonuses just some normal unlocks unlocked at the beginning?

The preorder "Limited Edition" bonuses are just early unlocks for weapons in the game.

They're going to have an online-store component where you can purchase stuff, what exactly we don't know yet (extra maps? new weapons? new skins for weapons?). It's going to be like ME2 where some stuff is free and some you'll have to pay for. Console gamers who purchase the game used will need to pay for stuff that people who purchased a new copy got for free.

As for the mod tools, I don't ever expect to see them for this game, and without public server code it won't amount to a hill of beans if someone figures out a way to mod the game without said tools.
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8.
 
Re: Bad Company 2 Mod Support
Feb 17, 2010, 12:25
8.
Re: Bad Company 2 Mod Support Feb 17, 2010, 12:25
Feb 17, 2010, 12:25
 
Amazon has a $20 game credit when you buy this game...or PS3 and 360...but not PC!? Wow, I wasn't expecting that. I only mentioned this assuming it was an offer for any of the three version, but I was wrong.

Still that $20 game credit is hard to ignore, pretending the game is $40 makes this a steal of a price. I typically buy the 1600 ms points with these then some of the add on content later is "free".

Dangit, they offered free release date delivery too. Sold. No tax, $59.95 plus a $20 ms points card, yeah ok I'll take that. Scheduling sick day for March 3rd, ok i'm ready. Let's do this.
9.
 
Re: Bad Company 2 Mod Support "Out of the Question" at Release
Feb 17, 2010, 12:35
9.
Re: Bad Company 2 Mod Support "Out of the Question" at Release Feb 17, 2010, 12:35
Feb 17, 2010, 12:35
 
Amazon has a $20 game credit when you buy this game...or PS3 and 360...but not PC!?

They're having a price war with Walmart, which is offering the $20 e-gift card thing too. For whatever reason though Walmart isn't picking up the PC version of the game.

I've got that deal beat, how about $20 for the game.

http://slickdeals.net/forums/showthread.php?s=9f39c4912bec583889286fdb843adb23&t=1855797

so far they haven't canceled the order, in fact I even got a $5 e-gift card too.
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10.
 
Re: Bad Company 2 Mod Support "Out of the Question" at Release
Feb 17, 2010, 12:47
10.
Re: Bad Company 2 Mod Support "Out of the Question" at Release Feb 17, 2010, 12:47
Feb 17, 2010, 12:47
 
I don't care if this game has mod tools or not. At least it has dedicated servers so having my fiber optics connection means a damn unlike with MW2. I've been playing the crap out of the beta and it's fun as hell. The hit detection needs a little work I'll admit but if you get used to it you can kill people pretty easy (Still needs fixed either way)
-C22
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11.
 
Re: Bad Company 2 Mod Support "Out of the Question" at Release
Feb 17, 2010, 13:11
Verno
 
11.
Re: Bad Company 2 Mod Support "Out of the Question" at Release Feb 17, 2010, 13:11
Feb 17, 2010, 13:11
 Verno
 
They will never fix the hit detection and floaty jumping, those are pretty much Battlefield series staples at this point. Hell, I think the game would feel fucking weird without them because if you're a BF fan, it's just natural nowadays.
Playing: FF7R
Watching: The Last Dance
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12.
 
Re: Bad Company 2 Mod Support
Feb 17, 2010, 13:26
12.
Re: Bad Company 2 Mod Support Feb 17, 2010, 13:26
Feb 17, 2010, 13:26
 
What part of hit detection is broken? When i aim and shoot at someone it hits how and when i expect it to. Seems to work exactly like bf always worked. And that is just fine. As you say, its natural by now. If anything doing it any other way would be broken ;p

But jumping and sprinting are still a bit whacked... but its a old beta build we have now, who knows how it goes in final. Didn't they say a last beta update is coming?
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13.
 
Re: Bad Company 2 Mod Support "Out of the Question" at Release
Feb 17, 2010, 13:28
13.
Re: Bad Company 2 Mod Support "Out of the Question" at Release Feb 17, 2010, 13:28
Feb 17, 2010, 13:28
 
I'll take the "floaty jumpy" over the stiff and ridged movement you get in Source games like Left 4 Dead etc.
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14.
 
Re: Bad Company 2 Mod Support
Feb 17, 2010, 13:30
14.
Re: Bad Company 2 Mod Support Feb 17, 2010, 13:30
Feb 17, 2010, 13:30
 
Zyrxil wrote on Feb 17, 2010, 11:36:
They also announced they're doing free DLC like Mass Effect 2 for new copies of the game which was part of what convinced me to preorder. I'm glad they aren't going to try nickle and diming consumers like they did with BF: Heroes.

Did they? Aren't the preorder bonuses just some normal unlocks unlocked at the beginning?

The back of the 360 version boxart popped up showing that there is going to be free DLC, look at the top right corner.

http://planetbattlefield.gamespy.com/fms/Image.php?image=http://pnmedia.gamespy.com/planetbattlefield.gamespy.com/images/bf2news/200634_lback.jpg

I'm guessing/hoping its going to be more multiplayer maps.
15.
 
Re: Bad Company 2 Mod Support "Out of the Question" at Release
Feb 17, 2010, 13:37
Ant
 
15.
Re: Bad Company 2 Mod Support "Out of the Question" at Release Feb 17, 2010, 13:37
Feb 17, 2010, 13:37
 Ant
 
Definitely not buying the game on the first day/weeks/months if I do
want it. [hugs BF2]
Ant's Quality Foraged Links (http://aqfl.net) & The Ant Farm (http://antfarm.ma.cx / http://antfarm.home.dhs.org).
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16.
 
Re: Bad Company 2 Mod Support
Feb 17, 2010, 13:46
16.
Re: Bad Company 2 Mod Support Feb 17, 2010, 13:46
Feb 17, 2010, 13:46
 
I've got that deal beat, how about $20 for the game.

http://slickdeals.net/forums/showthread.php?s=9f39c4912bec583889286fdb843adb23&t=1855797

so far they haven't canceled the order, in fact I even got a $5 e-gift card too.

Page isn't taking order anymore... Awesome deal for that price. Hope they honor the sale!

With the DRM activation BS $20 is actually a fair price in my mind, even if the console game had no incentives to buy, aka it was $60, I'd still go that road unless the PC's version was insanely discounted, like $20 or less.

I hope more pc game developers are forced to start doing this because of poor sales. If you're not going to sell me something that I own free and clear don't try and charge me a price consistent with that level of ownership. It's like leasing a car and paying the full price you'd pay for owning it...no thanx.
17.
 
Re: Bad Company 2 Mod Support
Feb 17, 2010, 13:46
17.
Re: Bad Company 2 Mod Support Feb 17, 2010, 13:46
Feb 17, 2010, 13:46
 
Yeah, the hit detection is pathetic. You just need to factor in using ONE ENTIRE CLIP per person during a fire fight, or unless you get lucky with a headshot. It's spray and pray boyz!
18.
 
Re: Bad Company 2 Mod Support "Out of the Question" at Release
Feb 17, 2010, 13:49
18.
Re: Bad Company 2 Mod Support "Out of the Question" at Release Feb 17, 2010, 13:49
Feb 17, 2010, 13:49
 
The only thing about this that bugs me is his description of 5v5v5v5 deathmatch as "basically coop". The term coop has always meant playing with other players against AI, usually through the same campaign that can be played in single player.

But I wasn't expecting modding tools out of the box.
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19.
 
Re: Bad Company 2 Mod Support
Feb 17, 2010, 13:50
Verno
 
19.
Re: Bad Company 2 Mod Support Feb 17, 2010, 13:50
Feb 17, 2010, 13:50
 Verno
 
Yeah, the hit detection is pathetic. You just need to factor in using ONE ENTIRE CLIP per person during a fire fight, or unless you get lucky with a headshot. It's spray and pray boyz!

Uhhh no. Burst firing will up your kill count ridiculously, spray and pray will get you torn up. The hit detection needs work for sure but I have no problems using smart burst fire to take people down. People who use spray and pray usually end up reloading while I still have more than a half a clip to kill them with if they aren't dead already.

In terms of bullet damage it requires more than a Call of Duty game though there is a hardcore server mode for those that want a more realistic experience with that. In your case it sounds like you're more suited to a hardcore server where it's mostly 1-3 hit kills.
Playing: FF7R
Watching: The Last Dance
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20.
 
Re: Bad Company 2 Mod Support
Feb 17, 2010, 13:57
20.
Re: Bad Company 2 Mod Support Feb 17, 2010, 13:57
Feb 17, 2010, 13:57
 
I haven't been paying much attention to this game, but I can't even believe this game won't have a dedicated server binary or LAN support?!

On occasion I attend a LAN party with a group of guys that still play BF1942/DC. Looking back on where we've been, it is really sad where we're going.
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