D_K_night wrote on Feb 15, 2010, 13:29:
That's only part of the issue. You're finding raids today way too easy because of all things available TODAY, which were not 3 - 4 years ago:
- DBM. That addon tells you what to do, down to the exact timing of boss abilities. It cheapens the boss encounters and makes them easy. Get everyone to play without DBM, and it's a completely different experience.
- Websites like bosskillers are everywhere, which outlines everything in pinpoint detail. Again, you're following someone else's footsteps.
- Compare the overall skill of players today, versus the 1-button fireball/shadowbolt spam of MC/BWL days. Players have evolved, just as the game has. Remember how horrible some of your MC raiders were? But it didn't matter because you needed them for the body count?
- Hmm, 5 - 7 hours raiding each night for several nights in a row. Unless you're a teen, single, or in college, think again as to whether or not many people(married with kids) can do that type of thing.
Oh I'm late in replying so I'll answer this, maybe sometime in the future I'll pay more attention to people replying to me.
DBM/Bigwigs/RDX/etc? It was around in a fashion in February of release. No big deal.
Strats for killing were discussed intra-guild depending on the server, unless it was hot-shit-progression at the time then everyone held onto their own strats until they got the first kill.
No one was 1-button fireballing/shadowbolting in MC/BWL, not sure where you get that delusional idea from. You needed a rotation back then, as much as you do now. If you're a mage and fire you're putting up scorch(but that was a bad idea pre-AQ) better to be frost(which was a one button rotation, unless you were elementalist). Warlocks did the majority of their damage from dots, not shadowbolt. I remember how piss poor some of the raiders are now. Most content you could clear with 30 people, in MC you could clear parts of it with 22. I know the guild I was in did it, our first 4 bosses killed were with between 20-28 people.
Not disagreeing on the time, but I do remember when naxx was released in wrath the average length of the raid was around 4-5hrs(5-9hrs total). People seemed to put up with that just fine, and in plenty of cases that was for only half the content.
Things haven't changed as much as people think. Bad people are still bad, the methods of communication are different. And so on. Back in the day when there weren't websites galore, it really did build a huge amount of inner-outer guild relationships. People I used to raid with, shared tips and info on boss kills with I'm still friends with. Even though they've moved and I've moved to other servers, I know some of the offline as well, and meet up with them when I'm in the area(which could be backasswards no-where Alberta, or metro san-fran, or sunny-sunny florida) Though I haven't gotten a chance to catch up with the one aussie raider we had, or the guy in Trinidad.
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken