Roachmojo wrote on Feb 12, 2010, 20:00:Marvin T. Martian wrote on Feb 12, 2010, 16:48:
You want to play it with an XBOX controller--buy the XBOX version.
Fix the the Damn widescreen before any other BS patches.
QFT
Marvin T. Martian wrote on Feb 12, 2010, 16:48:
You want to play it with an XBOX controller--buy the XBOX version.
Fix the the Damn widescreen before any other BS patches.
Mashiki Amiketo wrote on Feb 12, 2010, 14:11:
Joysticks and gamepads on the PC are as old as dirt, companies are just being lazy by not having support for it. I've still got my gravis gamepad(1993) around here somewhere, but I don't have a working MIDI port to plug it into anymore.
All it means is I have to use my USB joystick for various games. And that doesn't always work out well. I can't remember how many of those gamepads I burned through back in the Tie/Xwing/Freespace/Freespace2 days.
Quoted for emphasis. Agreed on every point.
I've Got The News Blues wrote on Feb 12, 2010, 12:13:
Asking for this hurts PC gaming. While I would prefer that PC games support as many types of peripherals as possible, I don't like UI's, HUD's, and aiming which is designed to accomodate the limitations of a gamepad unless the game is best played with a gamepad such as an action sports title or a vehicular combat game. Since development resources are usually limited, PC gamers can't have it both ways. We can't get titles designed to accomodate the extended functionality of a PC and also expect a simplified console game for the relative few who want that. So, given the choice between a quick-and-dirty console port designed for a gamepad and a game designed for a PC's keyboard and mouse, I would prefer the latter.
So, if you want to play a PC FPS game with a gamepad, use one of the keyboard and mouse emulation utilities that come with some gamepads or a third-party one like Xpadder.
Sleeeeepy wrote on Feb 12, 2010, 12:11:
Better this way than the other way round