How is downloading a copy (emphasised the word copy) of a game like physically removing a car? If you want to put a similar comparison in then you need to compare going into a shop and stealing a hard copy of a game direct off the shelf.
I think his argument is that most people don't pirate games just to spite intrusive DRM. This isn't an inherently flawed conclusion. However, his argument fails to account for the fact that CoD4, AC and Crysis had considerably more hype than Bioshock, Crysis Warhead and Mass Effect.
If you are having serious trouble with the conclusion he inexplicably draws at the end of the paragraph, believe me, you are not alone. The whole article is like that, really.
It's like stealing cars from car lots at night
Even a 4 to 1 ratio is a huge loss of IMAGINARY money, no wonder these companies are trying various schemes to get us to buy legit copies.
For this reason I can't complain about DRM.
Prez wrote on Feb 10, 2010, 10:52:
As much as I enjoyed Crysis (far above the norm here I'd gather...), I'm still pissed at Crevat for his calling us all thieves.
I also didn't care for his whining about his unverifiable piracy rates. He claimed 20 to 1 pirated copies to purchased copies, which of course he never backed up with any hard data. The most I've ever found on torrent sites through research was about 4 million. (I did this by adding up all of the different torrents and their total downloaded numbers.) That's less than a 4 to 1 ratio, considering that Crysis sold somewhere between 1 million and 1.5 million based on EA's reported data. While that is still high, consider that many people jacked a warez copy just to see if the damn thing would run on their PC.
I can understand a developer being righteously pissed at watching something they worked hard on being taken without just compensation. What I can't understand is why that developer would throw a hissy fit and paint all gamers with a broad, insulting brush.
Having said all that, I am looking forward to Crysis 2, and if it isn't completely lobotomized for consoles I will definitely give it a look when it ships.
That's definitely a major step back. Destructible shacks caused some interesting situations for me in Crysis, but fairly open and large levels in particular, I feel, is pretty much the essence of the franchise. The brilliant Island-hopping level from Far Cry comes to mind. I assume both had to go to fit into console memory...
Warhead's MP was a lot better, but they screwed that game with limited installs.
What I dont get is why the multiplayer for it sucked balls so much, the lag/network code was horrendous and it just never really felt solid which was a shame bcus I enjoyed the SP alot.
buildings not destructible in current version; engine supposedly capable of itThat's definitely a major step back. Destructible shacks caused some interesting situations for me in Crysis, but fairly open and large levels in particular, I feel, is pretty much the essence of the franchise. The brilliant Island-hopping level from Far Cry comes to mind. I assume both had to go to fit into console memory...
levels more linear than in crysis; vertical gameplay to offer some freedom