Crysis 2 Details

There's a Crysis 2 article on PCGames.de recapping a German IRC chat with the website's staff about Crysis 2 after their visit to Crytek to check out the upcoming shooter sequel and the updated version of its game engine. Taking advantage of Google Translate we can see the discussion includes word that an SDK is planned (though they aren't sure it will be delivered alongside the game), how the game is being developed for all three platforms simultaneously, their estimate that the single-player campaign will be 15-20 hours, how most of the game will be placed in New York City, NPC AI, vehicles, and more. They are also asked about multiplayer support, and say Crytek played it coy. Update: This story has been corrected, as it originally stated this was an interview with Crytek thanks to our shortcomings in reading German. Thanks SlamDunk for setting us straight.
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23.
 
Re: Crysis 2 Details
Feb 11, 2010, 11:48
23.
Re: Crysis 2 Details Feb 11, 2010, 11:48
Feb 11, 2010, 11:48
 
How is downloading a copy (emphasised the word copy) of a game like physically removing a car? If you want to put a similar comparison in then you need to compare going into a shop and stealing a hard copy of a game direct off the shelf.

I covered this issue in my comments. What I'm trying to compare is the potential sale to a pirate/thief. There would be another issue if there was an actual loss when piracy occurs, but there is not. A person who steals cars is not a potential buyer. A person who steals software is not a potential buyer.

People who steal don't do so with tons of money in their pocket just trying to save a buck. If they can't steal your product they look for something else to steal or someone else to steal from.

And DRM would have absolutely no effect on a shoplifter taking a boxed product off the shelf. The game would activate and let him play. (Unless they were able to somehow track down exactly which copy he sold which I'd say is HIGHLY unlikely)
22.
 
Re: Crysis 2 Details
Feb 11, 2010, 05:11
Prez
 
22.
Re: Crysis 2 Details Feb 11, 2010, 05:11
Feb 11, 2010, 05:11
 Prez
 
I think his argument is that most people don't pirate games just to spite intrusive DRM. This isn't an inherently flawed conclusion. However, his argument fails to account for the fact that CoD4, AC and Crysis had considerably more hype than Bioshock, Crysis Warhead and Mass Effect.

I would agree that it makes logical sense, but correlation and causality are 2 different things. There are a million different reasons why different games sell at different rates, just as there are a myriad of factors goes into how much a game gets pirated. But it is mystifying to me how the biggest example that completely in the face of his logic, Spore, is dismissed offhand as being due to "hysteria". I think Spore had been downloaded 200000 times by the time it shipped! That's a lot of hysterical people.

This comment was edited on Feb 11, 2010, 06:52.
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
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21.
 
Re: Crysis 2 Details
Feb 11, 2010, 04:37
21.
Re: Crysis 2 Details Feb 11, 2010, 04:37
Feb 11, 2010, 04:37
 
If you are having serious trouble with the conclusion he inexplicably draws at the end of the paragraph, believe me, you are not alone. The whole article is like that, really.

I think his argument is that most people don't pirate games just to spite intrusive DRM. This isn't an inherently flawed conclusion. However, his argument fails to account for the fact that CoD4, AC and Crysis had considerably more hype than Bioshock, Crysis Warhead and Mass Effect.

The author does make a good point about torrents, though. They are definitely problematic and they do an excellent job of proving that the idea of "casual piracy" (the copying and distribution of discs to friends) is completely irrelevant these days. Anybody can download a game from a torrent and large portion of these downloaders are complete idiots. Hence the requests for technical support. I much prefer the days when piracy required effort and a modicum of tech savvy. It was much lower profile and much harder to track, making it much harder to use as a scapegoat for poor sales.

This comment was edited on Feb 11, 2010, 04:46.
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20.
 
Re: Crysis 2 Details
Feb 11, 2010, 03:46
20.
Re: Crysis 2 Details Feb 11, 2010, 03:46
Feb 11, 2010, 03:46
 
It's like stealing cars from car lots at night

How is downloading a copy (emphasised the word copy) of a game like physically removing a car? If you want to put a similar comparison in then you need to compare going into a shop and stealing a hard copy of a game direct off the shelf.

Downloading and physically stealing are NOT the same thing. Never have been. Never will be. Downloading a copy does not physically remove anything and no money has been lost UNLESS the person was going to go to the store to buy the game but then thought "Nah I'll download it for free instead" and only in that situation is it lost money.

Someone saying "what the hell I'll download it to give it a try since its free" when they had no intention of buying the game is what is counted in piracy money loss figures when it shouldnt be.

I admit I fall into the latter. I buy games I truly wanted, and download ones that I would never buy but wouldnt mind giving a quick blast on. Ones I wouldnt get my moneys worth from as I will probably play twice and uninstall. My Steam list is full of games I have bought because they are worth it.
19.
 
Re: Crysis 2 Details
Feb 10, 2010, 23:49
Prez
 
19.
Re: Crysis 2 Details Feb 10, 2010, 23:49
Feb 10, 2010, 23:49
 Prez
 
Anyone remember that very long article on piracy on Tweakguides Blue linked to last year? In case you don't, here it is. http://www.tweakguides.com/Piracy_1.html I came across it again recently while doing some research on PC piracy, and noticed it had been updated very recently.

Anyway, I copied and pasted a paragraph from it relevant to this discussion:

"... on the contentious topic of DRM, aside from Spore whose audience may well have fallen victim to DRM-induced hysteria, the presence of intrusive DRM appears not to increase piracy of a game. For example Call of Duty 4, Assassin's Creed and Crysis all have no intrusive DRM whatsoever: they all use basic SafeDisc copy protection with no install limits, no online activation, and no major reports of protection-related issues. Yet all were pirated heavily enough to have the dubious distinction of being in the Top 10 downloaded games list. But strangely absent from the list are several popular games which do use more intrusive DRM: BioShock, Crysis Warhead, and Mass Effect. This indicates quite clearly that intrusive DRM is not the main reason why some games are pirated more heavily than others..."

If you are having serious trouble with the conclusion he inexplicably draws at the end of the paragraph, believe me, you are not alone. The whole article is like that, really.

This comment was edited on Feb 10, 2010, 23:50.
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
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18.
 
Re: Crysis 2 Details
Feb 10, 2010, 18:14
18.
Re: Crysis 2 Details Feb 10, 2010, 18:14
Feb 10, 2010, 18:14
 
It's true. Even the lame 0-day add-on schemes don't make people buy something. In fact they're more likely to turn me off of a game than make me want to buy it. I bought Dragon Age because I wanted the game and was going to buy it regardless. The fact that I couldn't get the damn thing to work for 2 days because of the bullshit processes they had in place and whatever fuckups occurred on their end did not make my purchase more satisfying, and it sure as hell makes any such schemes highly suspect. I count them as several points against a game right off the bat.

Publishers seem to want me to jump through more and more fucking hoops just to get a game to run and get the content that I paid for. It's gone over to the counter-productive level of difficulty and frustration. If anything it makes me more likely to pirate such titles in the future, as I can make sure they work on my system and I don't have to rely on them keeping their end functional all the time in order to play the damn game.
"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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17.
 
Re: Crysis 2 Details
Feb 10, 2010, 17:33
17.
Re: Crysis 2 Details Feb 10, 2010, 17:33
Feb 10, 2010, 17:33
 
Even a 4 to 1 ratio is a huge loss of IMAGINARY money, no wonder these companies are trying various schemes to get us to buy legit copies.

For this reason I can't complain about DRM.

FTFY. Please stop trying to suggest or in any way imply that DRM is somehow effective at making a pirate, aka a thief, choose to walk into a store and pay for a game. It doesn't happen.

It's like stealing cars from car lots at night. Those guys are NEVER going to come into the dealership and buy a car. NEVER. Adding security to your lot at night might stop them from stealing but it won't make them come buy a car. One has nothing to do with the other. Luckily with PC software when someone steals it you don't actually lose any money because it cost you nothing to make a copy.

So in conclusion DRM does not make pirates pay for software. Pirates dont' pay for software...that is why we call them pirates...cause they steal stuff without paying for it...hence the lack of any potential profit. No money. Ever. None.
16.
 
Re: Crysis 2 Details
Feb 10, 2010, 16:48
16.
Re: Crysis 2 Details Feb 10, 2010, 16:48
Feb 10, 2010, 16:48
 
SlamDunk, thanks for the link.. I'm liking everything I'm reading there.
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15.
 
Re: Crysis 2 Details
Feb 10, 2010, 15:53
15.
Re: Crysis 2 Details Feb 10, 2010, 15:53
Feb 10, 2010, 15:53
 
Even the 4 to 1 ratio is probably significantly exaggerating the problem. How many completed the download? How many actually got it to work (judging from tracker posts, there are tons of people that can't even figure out how to get a game to work when the crack is simple and perfect)? How many had systems that could actually run the game at a playable level? How many of those played the game and didn't buy it? So while it may have cost him some money, his claims were still ridiculous.

This comment was edited on Feb 10, 2010, 15:54.
"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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14.
 
Re: Crysis 2 Details
Feb 10, 2010, 15:35
14.
Re: Crysis 2 Details Feb 10, 2010, 15:35
Feb 10, 2010, 15:35
 
Prez wrote on Feb 10, 2010, 10:52:
As much as I enjoyed Crysis (far above the norm here I'd gather...), I'm still pissed at Crevat for his calling us all thieves.

I also didn't care for his whining about his unverifiable piracy rates. He claimed 20 to 1 pirated copies to purchased copies, which of course he never backed up with any hard data. The most I've ever found on torrent sites through research was about 4 million. (I did this by adding up all of the different torrents and their total downloaded numbers.) That's less than a 4 to 1 ratio, considering that Crysis sold somewhere between 1 million and 1.5 million based on EA's reported data. While that is still high, consider that many people jacked a warez copy just to see if the damn thing would run on their PC.

I can understand a developer being righteously pissed at watching something they worked hard on being taken without just compensation. What I can't understand is why that developer would throw a hissy fit and paint all gamers with a broad, insulting brush.

Having said all that, I am looking forward to Crysis 2, and if it isn't completely lobotomized for consoles I will definitely give it a look when it ships.

Even a 4 to 1 ratio is a huge loss of money, no wonder these companies are trying various schemes to get us to buy legit copies.

For this reason I can't complain about DRM.
13.
 
Re: Crysis 2 Details
Feb 10, 2010, 14:57
13.
Re: Crysis 2 Details Feb 10, 2010, 14:57
Feb 10, 2010, 14:57
 
That's definitely a major step back. Destructible shacks caused some interesting situations for me in Crysis, but fairly open and large levels in particular, I feel, is pretty much the essence of the franchise. The brilliant Island-hopping level from Far Cry comes to mind. I assume both had to go to fit into console memory...

So its definately not going to differ much from the console version? Aka console port?
I have given up on waiting for BIS to come back to their senses and do a real ArmA 2 successor.
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12.
 
Re: Crysis 2 Details
Feb 10, 2010, 14:00
12.
Re: Crysis 2 Details Feb 10, 2010, 14:00
Feb 10, 2010, 14:00
 
Warhead's MP was a lot better, but they screwed that game with limited installs.

No limit to the number of time you can install the separate multiplayer disc.

At least they do offer a de-activation tool for the single player.

The main problem with multiplayer in Crysis is that it lacks focus, they made it sandbox mode when it should have been a moving front. Crytek also fell in love with their end game "nuke" effect to the point of not realizing it wasn't that great of an end-game scenario, one person on a team-based multiplayer game being able to pull the trigger on finishing a round wasn't that awesome after all.

If you could create a mod in Crysis that plays like Bad Company 2's "Rush" mode it would have been much better, including the squad mechanic that DICE has implemented.
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11.
 
Re: Crysis 2 Details
Feb 10, 2010, 13:57
11.
Re: Crysis 2 Details Feb 10, 2010, 13:57
Feb 10, 2010, 13:57
 
nin wrote on Feb 10, 2010, 10:42:
Right now, Crysis 2 has already been pirated, and cost Cevat money.

*giggles*

Creston
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10.
 
Re: Crysis 2 Details
Feb 10, 2010, 13:40
10.
Re: Crysis 2 Details Feb 10, 2010, 13:40
Feb 10, 2010, 13:40
 
More linear levels is what killed the second half of Crysis for me in the first place. If they're doing that to this one too, count me out.
"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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9.
 
Re: Crysis 2 Details
Feb 10, 2010, 12:56
9.
Re: Crysis 2 Details Feb 10, 2010, 12:56
Feb 10, 2010, 12:56
 
That interview was a live chat with the PCGames.de staff who recently visited Crytek. People got to ask questions about their visit to Crytek studios in Frankfurt.

So... that's NOT a Crytek Q&A

EDIT: New Crysis 2 info, by the way: http://www.incrysis.com/index.php?option=com_content&task=view&id=847&Itemid=1

This comment was edited on Feb 10, 2010, 12:57.
8.
 
Re: Crysis 2 Details
Feb 10, 2010, 12:19
8.
Re: Crysis 2 Details Feb 10, 2010, 12:19
Feb 10, 2010, 12:19
 
Both Cryeditors so far have been very good and have let the mod community give us very high quality custom singleplayer levels.

Despite their appalling English skills. Why don't they ask for QC on the forums as well as scripting help?
7.
 
Re: Crysis 2 Details
Feb 10, 2010, 12:10
PHJF
 
7.
Re: Crysis 2 Details Feb 10, 2010, 12:10
Feb 10, 2010, 12:10
 PHJF
 
What I dont get is why the multiplayer for it sucked balls so much, the lag/network code was horrendous and it just never really felt solid which was a shame bcus I enjoyed the SP alot.

No kidding. The game could have and SHOULD have dethroned Battlefield, but they clearly put so little thought and effort into it.
Steam + PSN: PHJF
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6.
 
Re: Crysis 2 Details
Feb 10, 2010, 11:52
6.
Re: Crysis 2 Details Feb 10, 2010, 11:52
Feb 10, 2010, 11:52
 
buildings not destructible in current version; engine supposedly capable of it
levels more linear than in crysis; vertical gameplay to offer some freedom
That's definitely a major step back. Destructible shacks caused some interesting situations for me in Crysis, but fairly open and large levels in particular, I feel, is pretty much the essence of the franchise. The brilliant Island-hopping level from Far Cry comes to mind. I assume both had to go to fit into console memory...

This comment was edited on Feb 10, 2010, 11:53.
5.
 
Re: Crysis 2 Details
Feb 10, 2010, 11:36
5.
Re: Crysis 2 Details Feb 10, 2010, 11:36
Feb 10, 2010, 11:36
 
It should be pointed out that this is a transcript of an IRC chat session with two of their reporters who visited Crytek, not a direct interview.

Some additional statements not yet mentioned:
  • buildings not destructible in current version; engine supposedly capable of it
  • levels more linear than in crysis; vertical gameplay to offer some freedom
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4.
 
Re: Crysis 2 Details
Feb 10, 2010, 11:29
Prez
 
4.
Re: Crysis 2 Details Feb 10, 2010, 11:29
Feb 10, 2010, 11:29
 Prez
 
Warhead's MP was a lot better, but they screwed that game with limited installs.
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
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