Crysis 2 Details

There's a Crysis 2 article on PCGames.de recapping a German IRC chat with the website's staff about Crysis 2 after their visit to Crytek to check out the upcoming shooter sequel and the updated version of its game engine. Taking advantage of Google Translate we can see the discussion includes word that an SDK is planned (though they aren't sure it will be delivered alongside the game), how the game is being developed for all three platforms simultaneously, their estimate that the single-player campaign will be 15-20 hours, how most of the game will be placed in New York City, NPC AI, vehicles, and more. They are also asked about multiplayer support, and say Crytek played it coy. Update: This story has been corrected, as it originally stated this was an interview with Crytek thanks to our shortcomings in reading German. Thanks SlamDunk for setting us straight.
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Re: Crysis 2 Details
Feb 10, 2010, 11:52
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Re: Crysis 2 Details Feb 10, 2010, 11:52
Feb 10, 2010, 11:52
 
buildings not destructible in current version; engine supposedly capable of it
levels more linear than in crysis; vertical gameplay to offer some freedom
That's definitely a major step back. Destructible shacks caused some interesting situations for me in Crysis, but fairly open and large levels in particular, I feel, is pretty much the essence of the franchise. The brilliant Island-hopping level from Far Cry comes to mind. I assume both had to go to fit into console memory...

This comment was edited on Feb 10, 2010, 11:53.
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