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SHODAN Don't Surf

What Might have Been on the Irrational Website outlines some discarded concepts from early in the development of System Shock 2, including a story concept Ken Levine says "had the player going to a spaceship to assassinate a character similar to Colonel Walter Kurtz from Apocalypse Now." Another idea for the action/RPG sequel involved zero gravity, and he also discusses the way the game was developed in a single 900 square-foot room, and how they embraced the idea of "F'ing with the player."

13. Re: SHODAN Don't Surf Feb 2, 2010, 07:12 Shadowcat
No sequel could ever live up to System Shock 2.
Agreed. SS2 certainly didn't live up to the original (although it gave it a pretty decent shot in most respects, and the interface was a big improvement). If a SS3 was made, I could only hope they would have learned from the mistakes made in Bioshock. I fear that they didn't view them as mistakes, however.
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