|Send News. Want a reply? Read this. More in the FAQ. News Forum - All Forums - Mobile - PDA - RSS Headlines Twitter|
What Might have Been on the Irrational Website outlines some discarded concepts from early in the development of System Shock 2, including a story concept Ken Levine says "had the player going to a spaceship to assassinate a character similar to Colonel Walter Kurtz from Apocalypse Now." Another idea for the action/RPG sequel involved zero gravity, and he also discusses the way the game was developed in a single 900 square-foot room, and how they embraced the idea of "F'ing with the player."
Copyright © 1996-2018 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.
News CGI copyright © 1999-2018 James "furn" Furness &
All rights reserved.
Chatbear v1.4.0/blue++: Page generated 19 February 2018, 21:19.