Ships Ahoy - Mass Effect 2

As noted already, today is the North American launch day for Mass Effect 2, BioWare's sci-fi action/RPG sequel, and the digitally distributed editions on Direct2Drive and Steam have unlocked. Here's the official press release announcing the game's availability, which points to early reviews, saying the 97 rating on Metacritic for the Xbox 360 edition makes it the "second highest rated game for the platform of all time," and that the PC version has earned a 95 on Metacritic (actually 94 as of this moment). Here's the word on the game and the Cerberus Network DLC that's free to those who purchase the game new:
The Mass Effect trilogy is an epic science fiction adventure set in a vast universe filled with dangerous alien life and mysterious, uncharted planets. In Mass Effect 2, players will once again step into the role of the heroic Commander Shepard, commanding their crew of some of the most dangerous operatives from across the galaxy on a mission so challenging that it’s potentially suicidal. Featuring intense shooter action, a rich futuristic storyline, space exploration and emotionally engaging character interaction, the game delivers an unparalleled cinematic experience.

Gamers who purchase a new copy of Mass Effect 2 will also be able to activate the ‘Cerberus Network’, an in-game portal in Mass Effect 2 that will keep fans engaged with the Mass Effect universe through downloadable content (DLC) and news at no extra charge. The first piece of DLC is available today, featuring a new mission around the Normandy crash site. For players who do not buy the game new, the ‘Cerberus Network’ can be unlocked through a one-time, in-game purchase of an activation code for 1200 MS points on the Xbox 360 and $15 on the PC.** BioWare will release additional news on future ‘Cerberus Network’ content in the coming weeks.
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31.
 
Re: Ships Ahoy - Mass Effect 2
Jan 26, 2010, 17:27
31.
Re: Ships Ahoy - Mass Effect 2 Jan 26, 2010, 17:27
Jan 26, 2010, 17:27
 
NicklePop wrote on Jan 26, 2010, 16:35:
Can anyone speak to the alleged "dumbing" down of the game systems?

I hear they removed all of the RPG'ish stuff, and left us with Gears of War in space.


I've played about 8 hours so far, and I'd say your assumption is mostly correct.

"Mostly" since their is a metric fuck ton of dialog. It makes Dragon Age look like Diablo in that regard. (For the record though: I like it that way)

You no longer buy and equip weapons or armor, you just merely find the upgrades or materials. Plus, the armor just adds certain bonuses to skills, which makes changing it wholly unnecessary.

You also have significantly less skills it seems, which results in less tactical battles. Combat feels very much like a third person shooter now. In a way, this is nice, since I never really enjoyed the combat in ME1 due to the shitty AI of your teammates, which it seems so far they have done a good job fixing.

Also, about the DLC: I didn't have a problem. I got everything free due to the whole Gamestop pre-order/Dragon Age/Collector's Edition thing so I ended up getting The Blood Dragon Armor, Zaeed, Normandy Crash site, Terminus armor and the Black Hole Gun for free. Put the codes in, DL'ed the files, installed them no problem.
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30.
 
Re: Ships Ahoy - Mass Effect 2
Jan 26, 2010, 17:26
PiG
30.
Re: Ships Ahoy - Mass Effect 2 Jan 26, 2010, 17:26
Jan 26, 2010, 17:26
PiG
 
Creston, if you exit the steam client and start it up again it should work. The decryption is only partially complete so you have to wait that out too. If you set the steam.exe to high priority in the task manager it speeds up the decrypt substantially, for me it went from 10mbps to 100mbps.

Hope that helps its what worked for me.
29.
 
Re: Ships Ahoy - Mass Effect 2
Jan 26, 2010, 17:16
29.
Re: Ships Ahoy - Mass Effect 2 Jan 26, 2010, 17:16
Jan 26, 2010, 17:16
 
Anyone else not wanting to buy into the whole DLC thing? I'd rather avoid having an arcade environment in my house where I have to feed my computer/console quarters to keep playing games.
28.
 
Re: Ships Ahoy - Mass Effect 2
Jan 26, 2010, 17:08
28.
Re: Ships Ahoy - Mass Effect 2 Jan 26, 2010, 17:08
Jan 26, 2010, 17:08
 
It's the exact same clusterfuck as happened with Dragon Age. People trying to redeem codes, and nothing is working. It's unbelievable just how utterly fucking INCOMPETENT EA is.

Good job on your side too, though, Bioware. Way to make sure that you didn't repeat that fiasco. Thanks for checking and making sure it would all work this time. After all, why would people want to PLAY the game? it's much more fun to sit on your social site and be ignored.

My laptop version won't even decrypt, for some reason. It pops up the "unlocking mass effect 2 files" Steam window, then shuts down again before it even gets going. Anyone know what that might be?

Creston
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27.
 
Re: Ships Ahoy - Mass Effect 2
Jan 26, 2010, 16:35
27.
Re: Ships Ahoy - Mass Effect 2 Jan 26, 2010, 16:35
Jan 26, 2010, 16:35
 
Can anyone speak to the alleged "dumbing" down of the game systems?

I hear they removed all of the RPG'ish stuff, and left us with Gears of War in space.

26.
 
Re: Ships Ahoy - Mass Effect 2
Jan 26, 2010, 16:19
DG
26.
Re: Ships Ahoy - Mass Effect 2 Jan 26, 2010, 16:19
Jan 26, 2010, 16:19
DG
 
So, first impressions?

I'm also curious PC vs 360 (I reckon combat will still be sloppy enough for a pad to suffice).

I'm in UK so have until Friday, but I assume the Inferno Armor is crap anyway?
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25.
 
Re: Ships Ahoy - Mass Effect 2
Jan 26, 2010, 15:59
25.
Re: Ships Ahoy - Mass Effect 2 Jan 26, 2010, 15:59
Jan 26, 2010, 15:59
 
Creston wrote on Jan 26, 2010, 15:42:
Wasn't the first thing to come through the Cerberus network supposed to be that extra team member? Or is that separate?
It's apparently coming later this week. So it's not the first free DLC afterall.
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24.
 
Re: Ships Ahoy - Mass Effect 2
Jan 26, 2010, 15:58
24.
Re: Ships Ahoy - Mass Effect 2 Jan 26, 2010, 15:58
Jan 26, 2010, 15:58
 
Jeebus... tons of people having issues redeeming codes, particularly the Cerberus Network ones. Hope I redeemed mine right. Bioware / EA should have made the codes only redeemable through the X360 for the console version. Would have solved a lot of headache IMO.
Avatar 1182
23.
 
Re: Ships Ahoy - Mass Effect 2
Jan 26, 2010, 15:54
23.
Re: Ships Ahoy - Mass Effect 2 Jan 26, 2010, 15:54
Jan 26, 2010, 15:54
 
It also comes with the crash site DLC

Anyone have a link to more details on what this mission is? If I remember correctly the normandy crashed into the station at the end of the first ME no? So this is a mission designed around that crash site? Any impressions? Good/Bad?
22.
 
Re: Ships Ahoy - Mass Effect 2
Jan 26, 2010, 15:45
22.
Re: Ships Ahoy - Mass Effect 2 Jan 26, 2010, 15:45
Jan 26, 2010, 15:45
 
It's one of the things, yeah. It also comes with the crash site DLC. I -think- the Hammerhead stuff is free whenever it appears too but there is also paid DLC at some point. If you have a new copy of the game you should see it in the Bioware social site link I posted below, provided you registered your key there of course.
Avatar 51617
21.
 
Re: Ships Ahoy - Mass Effect 2
Jan 26, 2010, 15:42
21.
Re: Ships Ahoy - Mass Effect 2 Jan 26, 2010, 15:42
Jan 26, 2010, 15:42
 
Wasn't the first thing to come through the Cerberus network supposed to be that extra team member? Or is that separate?

Creston
Avatar 15604
20.
 
Re: Ships Ahoy - Mass Effect 2
Jan 26, 2010, 15:31
20.
Re: Ships Ahoy - Mass Effect 2 Jan 26, 2010, 15:31
Jan 26, 2010, 15:31
 
Everything I've read on the Bioware forums says no to your controller question HoSpanky, sorry
Avatar 51617
19.
 
Re: Ships Ahoy - Mass Effect 2
Jan 26, 2010, 15:24
19.
Re: Ships Ahoy - Mass Effect 2 Jan 26, 2010, 15:24
Jan 26, 2010, 15:24
 
killer_roach wrote on Jan 26, 2010, 14:42:
Hump wrote on Jan 26, 2010, 14:09:
again....16gb install?? Kee-rist!

I gotta admit though, looking at the in-game trailers the game looks almost CGI in its quality.

At least when Shepard is talking. That appears as though it's either CGI or a cutscene model. The rest of the game doesn't look (judging from HD trailers) quite that good. Not bad, but still not really fantastic either (it's by no means one of the best-looking 360 games, but definitely in the top quarter or so).

Can't be a CG model. You can make your own Shepard, remember. Everything with your character in it has to be rendered in-game.
Avatar 15603
18.
 
Re: Ships Ahoy - Mass Effect 2
Jan 26, 2010, 15:22
18.
Re: Ships Ahoy - Mass Effect 2 Jan 26, 2010, 15:22
Jan 26, 2010, 15:22
 
Anyone able to tell me if the PC version supports a gamepad? Don't tell me the garbage about how the mouse and keyboard are better...I know they usually are. They just don't work as well sitting on the couch. A "yes they do work, console-tard" or "no, they pulled the same shit as in ME1 on PC" will basically be my deciding factor in which one I buy.
Avatar 15603
17.
 
Re: Ships Ahoy - Mass Effect 2
Jan 26, 2010, 15:05
Ant
 
17.
Re: Ships Ahoy - Mass Effect 2 Jan 26, 2010, 15:05
Jan 26, 2010, 15:05
 Ant
 
Need a playable demo for PC.
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16.
 
Re: Ships Ahoy - Mass Effect 2
Jan 26, 2010, 14:46
16.
Re: Ships Ahoy - Mass Effect 2 Jan 26, 2010, 14:46
Jan 26, 2010, 14:46
 
A warning to anybody who has the CE version, enter your Cerberus card code in game and NOT on the social site. Seems to be a problem with the card giving the CE armor instead of Cerberus access, tons of people posting on the tech help board about it (unfortunately me included).

I think you can check if you have this problem here: http://social.bioware.com/user_entitlements.php

Thankfully Steam DDE was fine for me using the Bioware site to register the keys.
Avatar 51617
15.
 
Re: Ships Ahoy - Mass Effect 2
Jan 26, 2010, 14:42
15.
Re: Ships Ahoy - Mass Effect 2 Jan 26, 2010, 14:42
Jan 26, 2010, 14:42
 
Hump wrote on Jan 26, 2010, 14:09:
again....16gb install?? Kee-rist!

I gotta admit though, looking at the in-game trailers the game looks almost CGI in its quality.

At least when Shepard is talking. That appears as though it's either CGI or a cutscene model. The rest of the game doesn't look (judging from HD trailers) quite that good. Not bad, but still not really fantastic either (it's by no means one of the best-looking 360 games, but definitely in the top quarter or so).
14.
 
Re: Ships Ahoy - Mass Effect 2
Jan 26, 2010, 14:40
14.
Re: Ships Ahoy - Mass Effect 2 Jan 26, 2010, 14:40
Jan 26, 2010, 14:40
 
As long as both accounts have the same email address it should work.
"Pants! Pants! Pants!"
13.
 
Re: Ships Ahoy - Mass Effect 2
Jan 26, 2010, 14:26
13.
Re: Ships Ahoy - Mass Effect 2 Jan 26, 2010, 14:26
Jan 26, 2010, 14:26
 
Despite ME2 not coming out in the UK till Friday Game despatched it to me today and will probably end up arriving tomorrow. Not that I'm complaining. Also does anyone know what the install size on the 360 is?

This comment was edited on Jan 26, 2010, 14:27.
<+pihlopase> Jesus Saves
<@jbroome> pases to moses, SCOOOOORE
12.
 
Re: Ships Ahoy - Mass Effect 2
Jan 26, 2010, 14:09
12.
Re: Ships Ahoy - Mass Effect 2 Jan 26, 2010, 14:09
Jan 26, 2010, 14:09
 
again....16gb install?? Kee-rist!

I gotta admit though, looking at the in-game trailers the game looks almost CGI in its quality.
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"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

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