That was the time of tools, who were disconnecting your dvd drive, so Starforce can be fooled with a mounted mini-image.
Prez wrote on Jan 23, 2010, 15:38:For about half a year, until someone figured out how this system works. That was the time of tools, who were disconnecting your dvd drive, so Starforce can be fooled with a mounted mini-image. After a year, release groups just patched everything related to Starforce from the games executables and the traditional zero-day-release was restored.
Starforce apparently worked -
at the expense of causing serious incompatibility issues for many people of course. My drive was "starforce supported" but it would occasionally stop responding until I removed the starforce drivers with the removal tool. Not a good trade-off in my book.
got any proof for your statement? Maybe the console versions sold really well; not the PC version. The 2K forum was full of very very pissed users and I'm sure they haven't forgotten about the Securom fiasco. That said, even I did buy BS1, when its decrapification had reached an acceptable level, thus contributing to its oh-so-great sales numbers. Big deal... not.The PC version didn't sell well because... there were pissed off people on the 2K forums? That doesn't even make any sense. That's like getting a flat tyre and blaming it on the screenwash you just put in. Honestly, I think the internet would be a much better place if it mandated all users have a double digit IQ before being granted access.
cliffski wrote on Jan 23, 2010, 04:42:
you think that it stopped the game being a huge hit? because I assure you it had zero effect. Outside internet messgeboards, the game is a big hit and very profitable.
cliffski wrote on Jan 23, 2010, 04:42:"men. It amazes me that after the horrible PR backlash they got with the original Bioshock, that they'd just stupidly burn themselves on that same shit again. It's really a zoo full of retarded monkeys that runs 2K."
you think that it stopped the game being a huge hit? because I assure you it had zero effect. Outside internet messgeboards, the game is a big hit and very profitable. hence the sequel. Shareholders don't give a fuck about people ranting on a forum. They look at the bottom line
CJ_Parker wrote on Jan 23, 2010, 01:58:Only, because this was new system. Anyone remember Starforce. First workarounds appeared three or four months after the first game released with Starforce. But after people knew how Starforce worked, it was easy and Starforce had become useless.
Horrible PR backlash or not, the original Bioshock was also one of the very few PC games that managed to go uncracked for something between two and four weeks as far as I can remember.
Like it or not but that was indeed a smashing success in terms of piracy protection.Four weeks. And only for the first game released with this new system. Yeah, great success! If a publisher really wanted to prevent pirated copies, he has to use a completely new and different DRM system for every two or three games he releases.
And the game sold very well so why the fuck would they change their DRM policies?
So that you, Jerykk and the rest of you anti-DRM wankers can steal the game on or better yet before day zero? Aaawww. Looks like that's not gonna happen this time either huh? Too bad huh? Aaaawww... my poor little puppies..... muuuaaaahahahahahaaaaWanker hint: Next time, use a centerfold with some naked chicks. Works better, trust me.