Tumbler wrote on Jan 27, 2010, 23:12:
I hope this was a typo because the "problem" is that people are willing to sell a $60 game for $5...
Not so much a typo, just a weird way to put it. But yes, that was what I wanted to say. I wrote that because someone's comment seemed to blame GameStop for the whole thing, because they make that buying and reselling deal. But there are two sides to such a deal. On one side, there's someone who selling their game. Obviously they don't really care about the game much, otherwise they wouldn't sell. And while it is pretty easy to understand why on the buyer's side someone would rather buy a game for $35 used instead of $60 new, publishers seem to think that a large part of these buyers would buy the game new if no used copies were available. I disagree. I think many will just buy another game they can get cheaper. So if "too many" people are selling your product for cheap on the second hand market, either your product it not good enough, or too expensive, or both. Trying to circumvent a free market does not solve that problem.
Edit: What everyone said right below. People sell their games because they don't think they're going to play them anymore. I think that DLC is a rather artificial way of prolonging the game's life though. If I want to go back to play the game in 5 or 10 years, chances are the DLC will no longer be available, which makes this point moot in my decision to sell or not sell a game. I will make that decision based on what's actually in the box and on the disc. However, the point is again made moot by many recent games with online activation, because that means that even what's
in the box will not play anymore in a few years. At least not without getting your "customer support" from some Russian teenager.
Also, it's probably a good indicator for lack of customer satisfaction. Some people might be in a financial position to not care, but I think a lot of those who buy a game for $60 are not happy about selling it for $5 a few weeks later. I know that if I pay that kind of money for a game, I do so because I expect that I'll be playing it for a long time. People who quickly sell again for 5 bucks are probably going to think twice about their next purchase from the developer or publisher in question.
Tumbler wrote on Jan 27, 2010, 23:12:
And I assume you're comparing the free DLC that is provided to one owner not being available to subsequent owners which is not like being forced to shell out more money. the game will play fine without this extra crap. Charging for DLC isn't a new thing, there was already plenty of stuff for most games that cost extra money. It not required to buy it...and you can play the game just fine.
I know, the particular case of ME2 isn't that big of a deal. It's clearly a "first-buyer bonus" rather than a "second-buyer punishment". Most people will not care about the DLC, and those who do can still decide if its worth $15. That the extras will some day not be available anymore is no argument either, as that's the case for all DLC.
My post was more directed at the predominant opinion here, which seems to be that publishers are in fact
entitled to a share of the second-(and third- and fourth-...) hand sales price, which is just not true. There's even a law. In the U.S. it is called the 'First-sale doctrine', but most countries in the world have something equivalent. As Wikipedia puts it, it says that "the copyright holder's rights to control the change of ownership of a particular copy end once that copy is sold". So a lot of what publishers are trying to do these days - not so much with this DLC bonus here, but rather with their DRM schemes and online activations, of which EA and Mass Effect in particular are known offenders as well - is really nothing but the attempt to find a loophole to circumvent this law, and customer's right.
This comment was edited on Jan 28, 2010, 00:06.