I think watching this whole thing play out is potentially more fun than Bioshock 2 itself.
Agent.X7 wrote on Jan 21, 2010, 16:27:
It bewilders me that people that have no mastery of the English language get jobs representing companies in public. Yes, not only can you not get your stories straight about how many times this game can be activated, but you also look twice as douchy for incorrectly using "it's" in a sentence.
I say we take off and nuke the entire site from orbit. It's the only way to be sure
Creston wrote on Jan 21, 2010, 15:30:J wrote on Jan 21, 2010, 15:21:
I say we take off and nuke the entire site from orbit. It's the only way to be sure![]()
Now wait a minute. This installation has a certain dollar value attached to it!
Agent.X7 wrote on Jan 21, 2010, 16:27:That is it's only use
Its = possessive form of it.
It's = IT IS
It bewilders me that people that have no mastery of the English language get jobs representing companies in public. Yes, not only can you not get your stories straight about how many times this game can be activated, but you also look twice as douchy for incorrectly using "it's" in a sentence.
Verno wrote on Jan 21, 2010, 15:25:There's still the limit of one GFWL account per key code, and there's no way to transfer the game to another account once the code has been registered. So, while you can install the game as many times as you like anywhere you want, you can only play it online with the one GFWL account to which it was registered in a supported country.
As far as Games for Windows — LIVE is concerned, you can install anywhere you want, as many times as you want.
That is it's only use
The activations are only account based if it uses what microsoft calls SSA Keys any game prior to GFWL 3.0 or a game that chooses not to use SSA after 3.0 has GFWL activation limits. 2k has said they chose not to use SSA and but seem to have added the new product activation features in GFWL 3.0 (which replaces securom I guess
Verno wrote on Jan 21, 2010, 15:25:
Then Microsoft is lying to someone viper - according to this
Relevant portion:Will there be a limit to the number of installs?
No. You’ll be able to install anywhere and play anywhere. We will be DRM-agnostic. What I mean by that is, it’s up to the publisher if they want to have off-line copy protection. If they do, there may be some separate copy protection. As far as Games for Windows — LIVE is concerned, you can install anywhere you want, as many times as you want.
2.0 had activation limits, supposedly they abolished that practice with 3.0 last August. If you have information to the contrary then feel free to post it. Elizabeth has posted multiple times over the past week and people need to check post timestamps, she has clarified and corrected herself several times. For example the SSA key thing is from 18 hours ago and she's already posted two updates since then which contradict it.
It's just a giant god damn mess.
nullability wrote on Jan 21, 2010, 15:54:
They have moved GFWL activations to be account-based rather than key-based... I had a great time؟ trying to play Universe At War after formatting my computer, since you get a single-use GFWL key that, once used to install a game, can not be used again even if you try to log in to the same account. They have changed this behaviour but their crappy client software and awful launch certainly doesn't instill any feelings of trust toward Microsoft.