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11.
 
Re: Game Reviews
Jan 21, 2010, 18:59
11.
Re: Game Reviews Jan 21, 2010, 18:59
Jan 21, 2010, 18:59
 
LittleMe wrote on Jan 21, 2010, 02:34:
I believe the superior solution would be to make the tray icon flash when there is a current sale that you have not yet acknowledged. If you click the icon, you get a list of all the current sales. Once a sale is over, the flashing disappears, although perhaps there could be an option in the list to see which sales you've missed in the past.
Yes, we need more pop-up advertising and spam-like interruptions to our gaming experience. /sarcasm

If the tray icon blinks, that's not pop-up advertising because it just blinks, it doesn't pop-up. A blinking tray icon wouldn't interfere while playing a game, either.

Yes, that would be sufficient. Fvck the popup BS. AND you'd better be able to turn it off at will.
10.
 
Re: Game Reviews
Jan 21, 2010, 02:48
10.
Re: Game Reviews Jan 21, 2010, 02:48
Jan 21, 2010, 02:48
 
Well it is already off because we are speaking hypothetically here about a possible alternative.
Perpetual debt is slavery.
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9.
 
Re: Game Reviews
Jan 21, 2010, 02:37
9.
Re: Game Reviews Jan 21, 2010, 02:37
Jan 21, 2010, 02:37
 
LittleMe wrote on Jan 21, 2010, 02:34:
If the tray icon blinks, that's not pop-up advertising because it just blinks, it doesn't pop-up. A blinking tray icon wouldn't interfere while playing a game, either.

Can it be turned off? I hate blinking things.
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8.
 
Re: Game Reviews
Jan 21, 2010, 02:34
8.
Re: Game Reviews Jan 21, 2010, 02:34
Jan 21, 2010, 02:34
 
I believe the superior solution would be to make the tray icon flash when there is a current sale that you have not yet acknowledged. If you click the icon, you get a list of all the current sales. Once a sale is over, the flashing disappears, although perhaps there could be an option in the list to see which sales you've missed in the past.
Yes, we need more pop-up advertising and spam-like interruptions to our gaming experience. /sarcasm

If the tray icon blinks, that's not pop-up advertising because it just blinks, it doesn't pop-up. A blinking tray icon wouldn't interfere while playing a game, either.
Perpetual debt is slavery.
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7.
 
Re: Game Reviews
Jan 21, 2010, 01:42
7.
Re: Game Reviews Jan 21, 2010, 01:42
Jan 21, 2010, 01:42
 
hubricide wrote on Jan 21, 2010, 00:41:
I believe the superior solution would be to make the tray icon flash when there is a current sale that you have not yet acknowledged. If you click the icon, you get a list of all the current sales. Once a sale is over, the flashing disappears, although perhaps there could be an option in the list to see which sales you've missed in the past.

Yes, we need more pop-up advertising and spam-like interruptions to our gaming experience. /sarcasm
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6.
 
Re: Impulse Weekly Top 10
Jan 21, 2010, 00:41
6.
Re: Impulse Weekly Top 10 Jan 21, 2010, 00:41
Jan 21, 2010, 00:41
 
I believe the superior solution would be to make the tray icon flash when there is a current sale that you have not yet acknowledged. If you click the icon, you get a list of all the current sales. Once a sale is over, the flashing disappears, although perhaps there could be an option in the list to see which sales you've missed in the past.
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5.
 
Re: Impulse Weekly Top 10
Jan 20, 2010, 23:55
5.
Re: Impulse Weekly Top 10 Jan 20, 2010, 23:55
Jan 20, 2010, 23:55
 
I'd be cool if they had some thing to always tell you there was a sale you were going to miss. Maybe in the system tray or something.
Not sure if you're being facetious here or not, but for everyone else, Impulse does have task tray popups about sales. Only really useful if you're there to see them though, and the problem I've noticed is that even though they stay popped up when your machine is idle, they often disappear so quick that if your screen was in power save mode, you'll only catch a quick glimpse of the sale popup before it disappears.
"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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4.
 
Re: Impulse Weekly Top 10
Jan 20, 2010, 23:45
4.
Re: Impulse Weekly Top 10 Jan 20, 2010, 23:45
Jan 20, 2010, 23:45
 
The GEICO Cavemen wrote on Jan 20, 2010, 21:34:
The main problem with Impulse is they don't provide enough reasons for people to even bother to start the client so they don't generate much, eh, impulse buying. Compared to Steam where you have to constantly check it because you don't know which 1 hour $1.99 sale you're going to miss...or mid-week sale, or weekend sale, or...

I'd be cool if they had some thing to always tell you there was a sale you were going to miss. Maybe in the system tray or something.
3.
 
Re: Impulse Weekly Top 10
Jan 20, 2010, 22:37
3.
Re: Impulse Weekly Top 10 Jan 20, 2010, 22:37
Jan 20, 2010, 22:37
 
The Half Elf wrote on Jan 20, 2010, 22:34:
I was always interested in the Gal Civ game and Impulse had it on sale. After using Steam, Xbox Live, Direct 2 Drive, even EA's downloader, it was a MAJOR pain in the ass to get everything set up and running. And even then was having issues with the software conflicting with Windows 7 64bit. I just couldn't bring myself to buy anything from them again unless it was ass cheap.

I bought GalCiv when it was dirt cheap too, didn't have any issues on Windows 7 x64 getting it up and running though. I only have about 5 Impulse games though as I prefer Steam (300+ games).

The point of my earlier post is if Impulse wants to compete beter with D2D and Steam then they need to get users logging on more, which means they need to give us more reason to. And that invasive BS where they pop-up things from the system tray? That's a GREAT way to piss off a lot of people.
2.
 
Re: Impulse Weekly Top 10
Jan 20, 2010, 22:34
2.
Re: Impulse Weekly Top 10 Jan 20, 2010, 22:34
Jan 20, 2010, 22:34
 
I was always interested in the Gal Civ game and Impulse had it on sale. After using Steam, Xbox Live, Direct 2 Drive, even EA's downloader, it was a MAJOR pain in the ass to get everything set up and running. And even then was having issues with the software conflicting with Windows 7 64bit. I just couldn't bring myself to buy anything from them again unless it was ass cheap.
Using a steering wheel on a Burnout game is like using the Space Shuttle controls to fly a kite.
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1.
 
Re: Impulse Weekly Top 10
Jan 20, 2010, 21:34
1.
Re: Impulse Weekly Top 10 Jan 20, 2010, 21:34
Jan 20, 2010, 21:34
 

The main problem with Impulse is they don't provide enough reasons for people to even bother to start the client so they don't generate much, eh, impulse buying. Compared to Steam where you have to constantly check it because you don't know which 1 hour $1.99 sale you're going to miss...or mid-week sale, or weekend sale, or...

For those of you about to say "oh well they have that wonderfully invasive system tray icon that pops up to tell you when there's a sale!" Yeah...that was so annoying I turned it off the second I saw it. Impulse doesn't get to do something like that on my computer, sorry.
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