BioShock 2 DRM and GFWL Info

The BioShock 2 Listing on Steam offers system specifications for 2K Games' upcoming shooter sequel, which feature an outline of the game's use of DRM and how Games for Windows is required to play the game (thanks nin via Shacknews). They do not list activation limitations. They list a "15 machine activation limit," reminiscent of the the original BioShock which had lower number of allowed installations until they were removed, and the game will use Games for Windows LIVE as well as Sony DADC SecuROM. Word is: "Initial installation requires one-time internet connection; Ability to save game, earn achievements, receive title updates and online play requires log-in to Games for Windows LIVE; software installations required including Microsoft Visual C++2008 Runtime Libraries, Games for Windows LIVE client, Games for Windows LIVE Client Patch, Sony DADC SecuROM, Microsoft DirectX." The system specs follow.

Minimum:

OS: Windows XP, Vista, Windows 7
Processor: AMD Athlon 64 Processor 3800+ 2.4Ghz or better, Intel Pentium 4 530 3.0Ghz Processor or better
Memory: 2GB
Graphics: NVIDIA 7800GT 256MB graphics card or better, ATI Radeon X1900 256MB graphics card or better
DirectX®: DirectX 9.0c
Hard Drive: 11GB
Sound: 100% DirectX 9.0C compliant sound card or onboard sound
Recommended:

Processor: AMD Athlon 64 X2 5200+ Dual Core 2.60Ghz, Intel Core 2 Duo E6420 Dual Core 2.13Ghz
Memory: 3GB
Graphics: NVIDIA 8800GT 512MB graphics card or better, ATI Radeon HD4830 512MB graphics card or better
Other Requirements: Initial installation requires one-time internet connection; Ability to save game, earn achievements, receive title updates and online play requires log-in to Games for Windows LIVE; software installations required including Microsoft Visual C++2008 Runtime Libraries, Games for Windows LIVE client, Games for Windows LIVE Client Patch, Sony DADC SecuROM, Microsoft DirectX.
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Re: BioShock 2 DRM and GFWL Info
Jan 20, 2010, 14:27
37.
Re: BioShock 2 DRM and GFWL Info Jan 20, 2010, 14:27
Jan 20, 2010, 14:27
 
i sometimes wonder if these guys feel like this kind of shit will make some dent in piracy overall, but they really cant be that stupid... and then you have to ask, well why should we fuck over the paying customers? shouldnt we want to please the people that actually gave us money for this crap?

I've pondered this before and the only conclusion I can come to is that the effects on paying customers are exactly what they intend. Since the PC is an open platform and they can install whatever software they like...they are taking the liberty to make the game less share-able between legit owners. IE bob can't let his friend gary borrow the game without risking some inconviences at least. The linking to the GFWL platform could easily be used to insure that not only is the game installed only a limited number of times, but then only one profile is every allowed to play it online. This is about forcing more paying customers to purchase the game directly from them rather than borrowing it from a friend or buying it used.

That's probably all it was ever about. Piracy is just a cover for them to install software designed to track each games usage and if a copy of the game is used "too much" then it's turned off.

Think of it as a lifetime subscription to an MMO. If the maker of that MMO thought the account might be shared with other people wanting to play the game then they'd happily shut down the account and keep your money. Once you pay them for that license to play their game it's in their best interests to revoke that license rather than keep it working forever.
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