Wake me up when someone pulls off the next Homeworld.
Wallshadows wrote on Jan 12, 2010, 23:36:
SupCom was good but there was something about it which kept it from being great. I'm not exactly sure what it was, maybe it was the units or simply the maps.
Flatline wrote on Jan 13, 2010, 01:09:Wake me up when someone pulls off the next Homeworld.
I doubt you'll ever see another game quite like Homeworld.
Relic however has gone on to produce top-notch RTS games. Every RTS they've released has been fantastic in it's own way.
Sorry, with all the dumbing down and streamlining of SC2 I really can't take anything this guy says seriously anymore.
All I see is less. Less units, less depth to the economic model, less polygons on the models, the list goes on. Don't even get me started on having square enix do the story. I think we've all had enough angsty teenagers with stupid hair-dos and too many belts.
Space Siege was abysmal. Chris Taylor has a steep up-hill battle to climb to regain his reputation after that train wreck
For the guy that says Relics recent RTS's belong in a pale *sic*, I say you are high. Both CoH and DoW2 are by far my favorite RTS games of all time.