Chris Taylor on RTS Mechanics

The Supreme Commander 2 Interview on Eurogamer chats with Chris Taylor, supreme commander at Gas Powered Games, who discusses their upcoming real-time strategy sequel. As they note separately, he expresses concerns about the relentless pursuit of innovation in the RTS genre: "There's been some desperate moves in the industry to find a new place for RTS," he tells them. "All these kinds of variations, but it's like saying let's add a fifth wheel to a car, or let's take a wheel off. But maybe we can actually make the car more comfortable, maybe we can make the drive less noisy or more fuel-efficient."
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Re: Chris Taylor on RTS Mechanics
Jan 13, 2010, 13:20
mag
18.
Re: Chris Taylor on RTS Mechanics Jan 13, 2010, 13:20
Jan 13, 2010, 13:20
mag
 
I love Supreme Commander. If they'd just un-dumbed the pathfinding AI, improved late-game performance, improved the graphics, and gave us new units to play with I'd have been way-happy with that for a sequel. The scale of SupCom is the best part of the game. And that's being taken away. :/
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