Chris Taylor on RTS Mechanics

The Supreme Commander 2 Interview on Eurogamer chats with Chris Taylor, supreme commander at Gas Powered Games, who discusses their upcoming real-time strategy sequel. As they note separately, he expresses concerns about the relentless pursuit of innovation in the RTS genre: "There's been some desperate moves in the industry to find a new place for RTS," he tells them. "All these kinds of variations, but it's like saying let's add a fifth wheel to a car, or let's take a wheel off. But maybe we can actually make the car more comfortable, maybe we can make the drive less noisy or more fuel-efficient."
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Re: Chris Taylor on RTS Mechanics
Jan 13, 2010, 09:50
15.
Re: Chris Taylor on RTS Mechanics Jan 13, 2010, 09:50
Jan 13, 2010, 09:50
 
For the guy that says Relics recent RTS's belong in a pale *sic*, I say you are high. Both CoH and DoW2 are by far my favorite RTS games of all time. CoH was recognized widely as such.

My problem with Supcom was that is devolved to pushing dots all the time. It was generally well executed, but dots, dots, and more dots.
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