Chris Taylor on RTS Mechanics

The Supreme Commander 2 Interview on Eurogamer chats with Chris Taylor, supreme commander at Gas Powered Games, who discusses their upcoming real-time strategy sequel. As they note separately, he expresses concerns about the relentless pursuit of innovation in the RTS genre: "There's been some desperate moves in the industry to find a new place for RTS," he tells them. "All these kinds of variations, but it's like saying let's add a fifth wheel to a car, or let's take a wheel off. But maybe we can actually make the car more comfortable, maybe we can make the drive less noisy or more fuel-efficient."
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Re: Chris Taylor on RTS Mechanics
Jan 13, 2010, 03:08
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Re: Chris Taylor on RTS Mechanics Jan 13, 2010, 03:08
Jan 13, 2010, 03:08
 
Chris Taylor is NOT the guy to be talking at all about this. WHile I liked TA and it was revolutionary for its time, Supreme Com was not a great game. Too many redundant units, too much shit to do.

If you want to look at the BEST RTS ever made, look no further than Company of Heroes. That my friends is the Nirvana of RTS regardless of if you like the time period or not. The game makes sense, is beautiful, functional, all units have a purpose all the time and are useful.

* Homeworld 1 and 2 would be my second choice/suggestion. Both games made by Relic.

This comment was edited on Jan 13, 2010, 03:10.
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