Chris Taylor on RTS Mechanics

The Supreme Commander 2 Interview on Eurogamer chats with Chris Taylor, supreme commander at Gas Powered Games, who discusses their upcoming real-time strategy sequel. As they note separately, he expresses concerns about the relentless pursuit of innovation in the RTS genre: "There's been some desperate moves in the industry to find a new place for RTS," he tells them. "All these kinds of variations, but it's like saying let's add a fifth wheel to a car, or let's take a wheel off. But maybe we can actually make the car more comfortable, maybe we can make the drive less noisy or more fuel-efficient."
View : : :
4.
 
Re: Chris Taylor on RTS Mechanics
Jan 12, 2010, 23:36
4.
Re: Chris Taylor on RTS Mechanics Jan 12, 2010, 23:36
Jan 12, 2010, 23:36
 
SupCom was good but there was something about it which kept it from being great. I'm not exactly sure what it was, maybe it was the units or simply the maps.

I didn't play through the campaign though. When it come to RTS games such as this which have skirmish modes, I generally favor those.
Avatar 50040
Date
Subject
Author
1.
Jan 12, 2010Jan 12 2010
2.
Jan 12, 2010Jan 12 2010
7.
Jan 13, 2010Jan 13 2010
9.
Jan 13, 2010Jan 13 2010
15.
Jan 13, 2010Jan 13 2010
 4.
Jan 12, 2010Jan 12 2010
Re: Chris Taylor on RTS Mechanics
5.
Jan 12, 2010Jan 12 2010
8.
Jan 13, 2010Jan 13 2010
6.
Jan 13, 2010Jan 13 2010
10.
Jan 13, 2010Jan 13 2010
11.
Jan 13, 2010Jan 13 2010
13.
Jan 13, 2010Jan 13 2010
17.
Jan 13, 2010Jan 13 2010
19.
Jan 13, 2010Jan 13 2010
21.
Jan 13, 2010Jan 13 2010
      Re: Game Reviews
24.
Jan 13, 2010Jan 13 2010
       Re: Game Reviews
12.
Jan 13, 2010Jan 13 2010
14.
Jan 13, 2010Jan 13 2010
16.
Jan 13, 2010Jan 13 2010
18.
Jan 13, 2010Jan 13 2010
20.
Jan 13, 2010Jan 13 2010
22.
Jan 13, 2010Jan 13 2010
23.
Jan 13, 2010Jan 13 2010
25.
Jan 14, 2010Jan 14 2010